Proboscis

pioneers of pie in the sky | makers of mischief

Proboscis is a non-profit social and cultural innovation studio. We specialise in nurturing new ideas, talent and practices to bring the creative processes and insights of artistic practice into decision-making situations and environments.

Our approach expands horizons for our partners, participants and ourselves. To do this we create environments and situations which enable people to access and share their own creativity and innovative ideas in novel ways, using techniques of co-discovery to generate uncommon insights.

We help people create, communicate and share what is most precious to them in ways that transcend social, cultural or disciplinary boundaries. Collaboration and co-discovery are at the heart of our creative practice and ethos: involving innovative partnerships in fields as diverse as medical research, art, literature, music, community development, urban regeneration, pervasive computing, mapping and sensor technologies.

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Proboscis

bookleteer.com

Bookleteer is Proboscis' groundbreaking self-publishing platform for creating Diffusion eBooks and StoryCubes: hybrid digital/physical publications. Simple and free to use, it supports multiple languages and alphabets plus right-to-left language orientation natively. Bookleteer ushers in a publishing on demand revolution!

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Proboscis

Fabric Designs

Proboscis is taking our experimentation with drawing into fabric creation and design, making richly detailed images that flow over a whole garment and experimenting with the possibilities of one off digital printing. We have been working with fashion designer Mrs Jones on some garments created from our fabric designs that will be shown as part of Day + Gluckman’s show in Collyer Bristow Gallery Fifties Fashion and Emerging Feminism from May to September.

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Proboscis

Public Goods Lab

The Lab is our creative R&D unit for developing public tools and technologies. It focuses on investigating, adapting and innovating creative uses of social technologies that make tangible and tactile the intangible 'public goods' that people value in their local environments and communities. It builds on our prior experience in creative R&D : pervasive urban play, mobile spatial mapping, sensors and citizen science, public data mash ups, experimental robotics, hybrid digital/physical outputs from digital experiences, etc.

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