3 days in Pallion
May 19, 2012 by Giles Lane · Leave a Comment
This week just passed Alice, Haz and myself have been running some co-design workshops with local community members in Pallion, a neighbourhood in the city of Sunderland, and with Lizzie Coles-Kemp and Elahe Kani-Zabihi of Royal Holloway’s Information Security Group, hosted at Pallion Action Group. The workshops, our second round following some others in early April, were focused around visualising the shape, needs and resources available to local people in building their own sustainable knowledge and support network – the Pallion Ideas Exchange. We also worked on testing the various tools and aids which we’ve designed in response to what we’ve learned of the issues and concerns facing individuals and the community in general.
The first day was spent making a visualisation of the hopes and aspirations for what PIE could achieve, the various kinds of activities it would do, and all the things they would need to make this happen. Based on previous discussions and workshops we’d drawn up a list of the kinds of activities PIE might do and the kinds of things they’d need and Mandy had done a great job over the past couple of weeks creating lots of simple sketches to help build up the visual map, to which were added lots of other issues, activity ideas, resources and hoped for outcomes.
Visualising PIE this way allowed for wide-ranging discussions about what people want to achieve and what it would need to happen – from building confidence in young people and the community more generally, to being resilient in the face of intimidation by local neer-do-wells. Over the course of the first afternoon the shape changed dramatically as the relationships between outcomes, activities, needs, people and resources began to emerge and the discussion revealed different understandings and interpretations of what people wanted.
On the second day we focused on the tools and aids we’ve been designing – a series of flow diagrams breaking down into simple steps some methods for problem solving, recording and sharing solutions and tips online, how to promote and share opportunities to people they would benefit and things to consider about safety and privacy before posting information online. We’ve also designed some simple notebooks with prompts to help do things like take notes during meetings and at events, a notebook for breaking problems down into small chunks that can be addressed more easily alongside place to note what, who and where help from PIE is available, and a notebook for organising and managing information and experiences of PIE members about sharing solutions to common problems that can be safer shared online. As the props for a co-design workshop these were all up for re-design or being left to one side if not relevant or useful. An important factor that emerged during the discussion was that people might feel uncomfortable with notes being written in a notebook during a social event – the solution arrived at was to design a series of ‘worksheet posters’ which could be put up on the walls and which everyone could see and add notes, ideas or comments to. The issue of respecting anonymity about problems people have also led to the suggestion of a suggestions box where people could post problems anonymously, and an ‘Ideas Wall’ where the problems could be highlighted and possible solutions proposed. We came away with a list of new things to design and some small tweaks to the notebooks to make them more useful – it was also really helpful to see a few examples of how local people had started using the tools we’ve designed to get a feel for them:
On the afternoon of the second day we also spent a long time discussing the technologies for sharing the community’s knowledge and solutions that would be most appropriate and accessible. We looked at a whole range of possibilities, from the most obvious and generic social media platforms and publishing platforms to more targeted tools (such as SMS Gateways for broadcasting to mobiles). As we are working with a highly intergenerational group who are forming the core of PIE (ages range from 16 – 62) there were all kinds of fluencies with different technologies. This project is also part of the wider Vome project addressing issues of privacy awareness so we spent much of the time considering the specific issues of using social media to share knowledge and experiences in a local community where information leakage can have very serious consequences. Ultimately we are aiming towards developing an awareness for sharing that we are calling Informed Disclosure. Only a few days before I had heard about cases of loan sharks now mining Facebook information to identify potential vulnerable targets in local communities, and using the information they can glean from unwitting sharing of personal information to befriend and inveigle themselves into people’s trust. The recent grooming cases have also highlighted the issues for vulnerable teenagers in revealing personal information on public networks. Our workshop participants also shared some of their own experiences of private information being accidentally or unknowing leaked out into public networks. At the end of the day we had devised a basic outline for the tools and technologies that PIE could begin to use to get going.
Our final day at Pallion was spent helping the core PIE group set up various online tools : email, a website/blog, a web-based collaboration platform for the core group to organise and manage the network, and a twitter stream to make announcements about upcoming events. Over the summer, as more people in Pallion get involved we’re anticipating seeing other tools, such as video sharing, audio sharing and possibly SMS broadcast services being adopted and integrated into this suite of (mainly) free and open tools.
The workshops were great fun, hugely productive but also involved a steep learning curve for all of us. We’d like to thank Pat, Andrea, Ashleigh and Demi (who have taken on the roles of ‘community champions’ to get PIE up and running) for all their commitment and patience in working with us over the three days, as well as Karen & Doreen at PAG who have facilitated the process and made everything possible. And also to our partners, RHUL’s Lizzie and Elahe who have placed great faith and trust in our ability to devise and deliver a co-design process with the community that reflects on the issues at the heart of Vome.
data logger for Visualise Lifestreams
May 18, 2012 by stefankueppers · Leave a Comment
This week I have been putting together a little Arduino data logger for our current research collaboration with Philips in our Art & Tech commission project.
We are exploring the translation of health and lifestyle data into new forms of tangible artefacts and for this we revisited mobile data-capture using Arduino boards to inform our early prototypes.
Alongside some Arduino boards we still had in the office I picked up a current crop of useful bits and pieces from Cool Components and RS (OpenLog SD logger + TGS2620 gas sensor) to make a quick, small and simple data-logger for simple capture of volatile gas proximity and basic galvanic skin response indicating anxiety levels.
We need to capture long time periods of this sort of data on the move and thus were looking for a non-PC based data-logging set-up we could build ourselves. The Openlog board from Sparkfun is pretty convenient as it hooks up directly to the Arduino and can take micro-flash cards of large sizes so I got some 8GB cards for our logging exercises which will last for some good amount of data-capture time.
The Openlog board is tiny (literally a bit smaller than a 50 pence coin) and pretty straight forward to work with: It just hooks to the Arduino board in soft-serial mode. The galvanic skin response is better to be redone with an op-amp but a rudimentary approach will do for now for initial sketch-testing as we can always improve on the circuit later.
I will post some more feedback when I have played around with it some more.
Resources:
OpenLog github site documentation and code
Arduino Gas detection Fritzing sketch
Citizen Science in action: NASA Space Apps Challenge
May 14, 2012 by stefankueppers · Leave a Comment
Taking part in the 2012 NASA Space Apps Challenge
Within the Public Goods Lab here at Proboscis we have been exploring a number of themes we are tying together, one of which is a strong interest in the practice and production of ‘citizen science’. We like getting hands on and are always keen to learn from exitisting models and projects to understand the issues and possible modes and obstacles to production and delivery and so it makes a lot of sense for us to participate in projects that we can learn from.
To this end in late April I spent a fun weekend with my friend James from Imaginals and other space-fanatics at ISIC, the International Space Innovation Centre in Harwell, Oxford which played host to an extraordinary and fun challenge:
We joined the Oxford group of the NASA Space Apps Challenge; a brilliant event that was hosted in 25 cities around the globe (e.g. San Francisco, Tokyo, Melbourne, Canberra, Jakarta, Exeter; Nairobi, Sao Paulo, Santo Domingo and McMurdo Station, Antarctica….) drawing a crowd of 2000+ participants interested in creating ‘Apps’ relating to NASA space science under a number of possible themes; e.g. Software, Open Hardware, Citizen Science and Data Visualization.
The NASA Space Apps challenge was conceived as part of a much larger and very interesting ongoing US and global agenda in open government via the Open Government Partnership. The US Open Government Initiative is translating directly into Open Government activities at NASA; a programme to generate more interest in, access to and popularise ideas around NASA’s space science programme and enhance public visibility.
Our impromptu team (primarily assembled on the workshop weekend itself) consisted -Emal, Peter, James and myself – joined up because of our mutual interest in the theme of “Mobile Environment Capture”. We clubbed together with a hope of coming up with something that would relate it to citizen science and in particular exploring participatory models and ideas.
With lots of ideas being thrown around the table on the Saturday – for while we were joined by from ESA scientists who gave us some great insights – we decided to produce an idea that is looking to capture the excitement of engaging with space science from the ground by connecting citizen scientists through to the professional science community via our concept ‘StrangeDesk’. It’s our way to capture, share and aggregate odd, out of the ordinary and potentially important environmental events and connect them through the social web with the wider world including the professional science community to use and elaborate upon.
Excitingly, in the weekend competition we must have hit some kind of nerve with the concept as we were lucky enough to win second prize in the local Oxford selections and are now moving into the second round with our idea.
Please check out our promo video we produced with the great help from Izzy Way at Imaginals for the second round of the competition on vimeo: StrangeDesk Promo
Support us by voting for it on the Talenthouse competion web site! and watch this space for any further news on this initiative!
You can also check out the twitter feed on the SpaceApps challlenge on twitter under #SpaceApps…
Visualising with Philips R&D
May 11, 2012 by Giles Lane · 1 Comment
Back in February Proboscis was commissioned by Andy Robinson of Futurecity, with the assistance of Dipak Mistry of Arts & Business Cambridge, to undertake an Art+Tech collaboration with a local industry partner in Cambridge as part of Anglia Ruskin University’s Visualise programme. This strand seeks to engage “leading Cambridge technology companies to collaborate with contemporary artists on the creative use of technology in public life.”
Over the past few months Stefan and I have been meeting with David Walker and Steffen Reymann of Philips R&D (based in the Cambridge Science Park) to establish a creative dialogue. The initial topics for our creative exploration were suggested by Philips based on research subjects being explored in their lab – Near Field Communications and health monitoring technologies. Our discussions quickly began to revolve around personal motivations for monitoring health and lifestyle –
- Why do people routinely lose abandon using health monitoring technologies?
- What might inspire new habits that actively involve monitoring?
- How could we create delightful ways for people to make connections between personal data and Quality of Life?
- How could we rethink the nature of data collection away from the purely rational towards the realm of the numinous and speculative?
Our initial thinking suggested that perhaps the problem with data collection is that it is often too crude and reductive – trying to make impossibly simple connections between phenomena in a complex system. Data visualisations are often barely more than pretty graphs – but our lives, our environments and the ways we live are so much more than that. How might we make tangible souvenirs from the data generated by our bodies and habits that could help us discern the longer term, harder to perceive patterns?
As our discussions have continued we have begun to explore how we might generate talismanic objects – lifecharms – from personal monitoring data using 3D fabbing. Things which could act as everyday reminders about patterns the data suggests, which are at once both formed of the data and yet do not offer literal readings of the data. Objects which are allusive, interpretative and perceptible, but still mysterious. What would it feel like to have an object in one’s pocket that was generated from data gleaned from one’s own body and behaviours? How might this help us maintain a peripheral awareness of the things we eat, how much we exercise, our general state of happiness and perceive the subtle changes and shifts over time?
Stefan is writing elsewhere how we have been inspired by shells – excretions produced by creatures that tell (in a non-literal way) the story of the creature’s life – what minerals it ingested, what environmental factors affected it. For the lifecharms we’re experimenting with using personal data to drive 3D morphogenetic algorithms that can generate unique shell-like forms which we’ll then render into tangible souvenirs.
As a more macro counterpoint to the micro of the personal lifecharms we have also been considering how local public health data could be translated into forms which could be experienced as a group in a public setting – we’re investigating making a ‘fly eye’ geodesic dome with a light source to throw light upon the patterns in the data.
We’ll be continuing our discussions with Philips for another 3 months or so, gathering some test data (from ourselves) then making some prototypes and maquettes of our ideas for an event in Cambridge in the Autumn where we’ll present our work.
Ideas exchange with Pallion
April 23, 2012 by aliceangus · Leave a Comment
Just before Easter we were back in Sunderland working with Pallion Action Group and Royal Holloway, University of London’s Information Security Group on the project to help build a community network for people to share ideas about money, spend and budgets in ways that help them cope with the massive changes in the benefits system and reduction of the public sector’s contribution to the local economy.
I’m finding each time I visit PAG I’m more and more amazed at their ability to bring people together and invent solutions to tackle serious problems through creative thinking and activity. Their projects range from street dance, to pre-employment confidence building, mentoring of young people and projects to engage older people with technology. Although PAG are not an arts organisation their approach does remind me of two media arts orgs – Information and Cultural Exchange (ICE) in Western Sydney Australia and Knowle West Media Centre in Bristol. ICE open their doors to all sections of the diverse western Sydney community to join in a program of activities that enable communities and artists to tell the stories of this extraordinary place. Knowle West Media Centre is a media arts charity that aims to develop and support cultural, social and economic regeneration supporting communities to engage with, and benefit from, digital technologies and the arts.
These places have a commitment to valuing everyone’s voice in a democratic space. They’ve created environments that, because they are trusted and run by the community, encourage people to come to them they need an answer or a problem solved or just want to be involved. They all use creative processes, arts, music and film in their projects and through it are able to connect up people, ideas and communities to find solutions, support initiatives and ‘make things happen’ that are both practical and transformative.
PAG “was formed in 1993 by a small group of local residents who intended to take action relating to some of the problems that their community was facing.” Its mission is “To work to improve the living conditions, community facilities, social, educational and economic opportunities available to the residents of Pallion and surrounding areas of the City of Sunderland.”
Spending a few days in the building you get to see the way that PAG subtly makes opportunities for people to work together, to help each other as well as themselves. They are adept in seeing people’s passions, capabilities and capacities and supporting them. It doesn’t take long being there to be struck by the perceptive, resourceful and intelligent people who are involved in Pallion Action Group. People of all ages from many walks of life who have found themselves facing degrees of difficulty over lack of employment and a complex confusing benefits system.

On this last visit we were working with PAG on a shared design approach to mapping the broad themes, areas and issues and began to collect sample stories and experiences. We started with some basic explorations of resources in the home; what comes in and what goes out. It led onto more in-depth explorations of people’s perceptions : where did these things sit in relation to one another; what things people can rely on and what are unreliable; what is fixed, what changes? Finally we moved onto mapping what people’s aspirations are and the barriers that get in the way of achieving those. After these sessions we collaborated with members of PAG on scoping the next stages of the project and how it will intersect with current PAG activities and be supported by people involved in PAG. The discussion concluded that for this network to be of value it will have to enable people to improve their situation and not reinforce fears. Our focus for the project now rests on how what Proboscis does or brings to the process can connect with and supports PAG’s own work; how we can build on and exploit PAG’s skills and enhances (rather than adding more work) their efforts to build on their positive approach.
Bookleteer Animation Prep
April 6, 2012 by mandytang · Leave a Comment
A snapshot of my cluttered desk, here’s a sneak peek of what I’ve been busying away with; these are props I am creating for an upcoming cut paper animation illustrating how to use Bookleteer.
Defining Public Goods: Folklore
April 6, 2012 by mandytang · Leave a Comment
Traditional beliefs, customs, stories passed down through generations, superstition; you’ve come across some of these at one point in your life or it may still be a part of you to this very day. My next mind map for the Compendium is about Folklore.
Here I explore the different methods to which groups maintain, share and pass on traditions. It also contains quotes from the New York Folklore Society website, where people expressed what folklore meant to them and how it affected their daily lifestyle.
The cultural aspect is a public good, the knowledge or reasoning of why something is the way it is. A method people use to teach others about experiences expressed as stories, songs, performance, legends, myths and rhymes.
It is something communities strive to maintain as folklore symbolise their identity to themselves and others.
Preparations for Pallion
April 4, 2012 by mandytang · Leave a Comment
As part of our work on the VOME project with researchers at Royal Holloway, University of London’s Information Security Group we are working with Pallion Action Group in Pallion in Sunderland on a community engagement project to co-design a process with the local community in Pallion, Sunderland to create a knowledge network around money, spend and budgets. We are collaborating with PAG to identify the areas and issues challenging people around household economies. The project feeds into VOME’s aim of “exploring how people engage with concepts of information privacy and consent in online interactions”.
We’ve have been co-designing designing a set of huge posters with people at PAG to help gather knowledge and find the right language to use. We took a first set up recently for the first exploration session, and based on peoples’ comments revised and changed them and will be heading off to do a two day series of activities with local people to dig deeper into peoples concerns about costs, spend, what we can rely on and what is unreliable. I think the project is going to involve some very interesting cycles of creating, discussing, revising, changing and re-producing materials until we can collaboratively come up with the right materials.
Defining Public Goods: Places to Meet and Hang Out
March 29, 2012 by mandytang · Leave a Comment
Continuing my exploration into public goods for the Compendium I thought about public spaces; parks, the town square, spaces that doesn’t require a fee to access. In these spaces, we often see people walking around, hanging about, waiting for someone, conversing with each other, and so on; and then it hit me – places to meet and hang out can be considered as a public good. These could be conventional spaces such as the park or places that encourage socialising like a cafe, but there are also informal spaces; ones that are not dictated.
An example of an informal space brings me back to my university days; every weekend when I had to go to the main high street to buy food for my deprived fridge, I would have to walk through the town square where flocks of teenagers would hang out, spreading across the flights of stairs and having to dodge the dangerous skater boys practicing stunts from one side to the other. It was the same every weekend without fail.
Programmable Matter By Folding
March 26, 2012 by mandytang · Leave a Comment
Not quite the paper theme but still folding! This was a video clip I had seen a few years back, and it was my current research for the Compendium that reminded me of the video.
A demonstration created by the Pentagon research scientists; of a tiny robot as thin as a piece of paper covered with predefined folds. It wasn’t quite origami but using algorithms the tiny robot folds itself into the shape of a boat and then a paper plane. Quite amazing huh? I am not confident enough to go into robotics just yet, but for now I think I’ll stick to paper craft.
Animation Experiment #3 – The Tortoise and the Cube
March 23, 2012 by mandytang · Leave a Comment
Continuing with my experiments for the Compendium using paper crafts, I wanted to try animating with 3D models. To animate something that was flat pack and have it lifting up as if inflating and popping up into shape from the ground. So I went on a hunt for a 3D paper model – thus coming across the tortoise designed by Konica Minolta. It took some time to assemble but the finished tortoise looked great.
But Yumi was not a flat pack, she was made up of separate pieces, so the aim of the experiment changed slightly to experimenting puppetry with Yumi a 3D model and have a story cube inflate into shape instead. This time round the experiment had two subjects or actors if you will, in the scene. So the difficulty here was getting the timing right between the two.
Turntable Hack
March 19, 2012 by stefankueppers · Leave a Comment
The other week Alice and Mandy started evolving ideas around the use of Zoetropes. Mandy produced some wonderful origami birds and Alice sketched out a series of cardboard mock-ups on a wooden ‘cheese board’ turning platter. These worked nicely for some very initial sketches but would not allow filming well and the rotation speed would vary.
Alice found some great turntable hacks for Zoetrope out on the web that got us thinking: Our Zoetrope experiments needed more control and flexibility in the electronic and mechanical design aspects so rotation speed could be controlled more precisely in future design iterations.
Ok: The Public Goods Lab (i.e. myself and the kit…) got involved in its technical capacity to support this. Alice brought in her old Technics turntable and I had a go at making our own motor driven Zoetrope as a hack from it: As it turned out with her turntable the real issue was that it it did not allow placing arbitrary size objects on the platter as the Technics model was designed as a slide-out chassis so we needed to do something with it before we could use it for Zoetrope testing.
I got onto disassembling the chassis getting the rotating platter out of it with its motor. The electronics were so tied to the chassis that I decided to just fix a stepper motor on the side of the platter base and made a little Arduino controller and breadboard motor driver circuit to go with it. The driver circuit is just suing a ULN2003A chip for a quick and simple test ( That chip is a multi-transistor package so I did not have to roll my own H-bridge).
I first used a unipolar stepper [4 connections] but the circuit [I used this post from eLABZ blog ] was getting a bit hot with a floating voltage across the driver chip so I ended up reverting to a bi-polar stepper motor (still using the same circuit as above but dropping the floating voltage and this works just fine without the driver chip overheating. There are two poer supplies, one driving 5V for the Arduino board and another 12V supply for the stepper motor driver. Both were taken from an old hard disk power supply and wired into a breadboard. The circuit used has a tow small switches that let you change the stepper direction which is a nice convenience.
More code hints for Arduino stepper control see the
introductory Arduino stepper control tutorials
The code can be tuned to change the speed of the stepper a little bit but this could alaso be extended with more control buttons in the circuit which we may do if we really need it.
Defining Public Goods: Craftsmanship
March 16, 2012 by mandytang · Leave a Comment
I’ve always admired the works of a craftsman, and I definitely feel that their skill as an artisan can somehow be reflected in the Compendium. But can craftsmanship really be considered as a public good? I turn to the Heritage Crafts Association, advocacy body for traditional heritage crafts for some answers. There I find an article by Professor Ewan Clayton, who explains all that I am unable to convey in words.
He talks about the importance of heritage crafts and that “craftsmanship have an interesting relationship to time” the embodied wisdom from the craftsman of a time is reflected in the artefact created, the interaction or activity that may involve the artefact, becomes a cultural resource.
He also mentions the focus in safeguarding traditional craftsmanship should not be made to preserve craft objects but to create conditions to encourage artisans to continue their practice and to transmit their skills and knowledge to others.
I also stumbled upon Richard Sennett’s book titled Craftsman, which mentions how medieval workshops provided a communal atmosphere and a social space, that bound people together forming a community of masters and apprentices.
Both Professor Ewan Clayton and Richard Sennett made insightful points about craftsmanship in the past and in our current lifestyles, it was also a sad reminder of craftsmanship that have become so rare and at risk of being lost forever that it made me want to learn more about them.
I wrap up this post with a quote from Professor Ewan Clayton’s article “So this intangible cultural inheritance that crafts carry is not only about our past – it’s about the vision of what it means to be human. It’s about now, and its about our future as well.”
Animation Experiment #2 – Origami Crane
March 14, 2012 by mandytang · Leave a Comment
The folding paper piece was quite quick and simple to animate, so the next one to experiment with for the Compendium needed to be a bit more challenging. A self folding origami crane. For those who are familiar with folding the crane, you’ll know that the crane have symmetrical folds ; so the real challenge here was working out how to make the paper flip over to carry out the repeated folds once one side completed the necessary step. My first attempt in solving this issue became too complicated and confusing, that I had to stop animating and go back to the drawing board to revise the storyboard.
Following the new storyboard the animation progressed at a good pace at the start but towards the end I wasn’t consistent with the number of key frames so it may look like the crane got impatient and hastily folded itself during the last few seconds. Despite the frames per second, I achieved the main goal of animating a self folding origami crane! But to maintain the consistency of frames, I am going to need to devise a time sheet to go along with the storyboard.
Defining Public Goods: Communication
March 7, 2012 by mandytang · Leave a Comment
Branching out from the idea of social transactions; mentioned in a previous post about Stefan’s reunion over the holidays, led me to the topic of communication as a public good. How do we carry out these social transactions? Why is it so important to convey our thoughts and opinions to others and how will this result as a public good?
Communication fits the description of being both non-rival and non-excludable; words used from an economic point of view to define what a public good is. Thanks to conventional methods and modern technology, sharing ideas and thoughts have become widely available. But the point I am trying to make here is how we use these ‘props’ to communicate and share information.
The internet itself is not a public good, rather the communication and information functions it provides is. As a result the internet has given opportunities to create online communities that allow social connectivity of diverse groups, sharing information and knowledge that led to the creation of open source applications.
Taking these thoughts and ideas for the Compendium, I illustrated and brainstormed examples of our methods of communication through traditions; stories of experiences, songs, and visuals. Also thinking about the different outcomes created from the act of communicating such as social groups and communities linked through common interests, open source materials, data and information.
Simply by a Push of a Button
March 5, 2012 by mandytang · Leave a Comment
Whilst researching animation techniques for the Compendium of Public Goods, I came across many innovative and inspirational animations and thought it would be a good idea to share my findings through a series of posts.
Without further ado, I present SNASK; a stop motion animation created by Mike Crozier, an inspiration for my first animation experiment Folding Paper. The SNASK animation consists of clever transitions between different colourful patterned papers and eventually forming a box within a box, which changes into a TV and then ending the animation with the TV sinking into the desk. The whole animation was compiled from a total of 1846 photos!
SNASK from Mike Crozier on Vimeo.
Coffee Time by Wan-Tzu is an adaptation of Mike’s work, using SNASK as a template to learn and practice stop motion techniques. The video was a recreation of effects used in SNASK but given a storyline that reflected the creators love for coffee. I really liked the smoothness of the coffee machine interface, and the use of wool to represent the coffee, very clever!
Coffee Time from wan-tzu on Vimeo.
Animation Experiment #1 – Folding Paper
March 2, 2012 by mandytang · 1 Comment
Having spent some time researching about animation techniques for the Compendium, I was nudged to move away from my desk and start experimenting with animation on the other side of the studio. There, I was greeted with a green screen; a roll of thick green paper which Alice had heaved up the many flights of stairs and hung up ready to go. The camera positioned and set in place hooked up to the laptop; this marks the beginning of the animation experiments that I’ve been looking forward to.
My first experiment! ‘Folding paper’. I began by making quick sketches of the key frames with the help of a prototype of the subject to work out its movements. Using stop motion and following my storyboard, this paper will fold itself.This is so much fun!
Defining Public Goods: Food
February 29, 2012 by mandytang · 1 Comment
As part of my explorations into the notion of Public Goods for the Compendium, I’ve been creating some sketch maps that explore how to define public goods. What are they? Public goods come in many forms and their meaning and values vary among different groups of people.
Whilst preparing to have lunch with the team, Stefan began telling us a story about his family feast during the holiday season. The social transactions he had during the reunion, the reminiscing of traditional dishes. It sparked the thought that it wasn’t just the act of sharing food that was a public good, but everything that evolved around it. Where and how we get our food; the agricultural skills and knowledge needed to grow our food; the market place in which people come together not just to buy goods but for social interactions and where communities share stories; the history and culture, our traditions and sociology behind food, and ‘Foodways‘ – a term used to describe any piece of food culture which once existed in a time and place that tells a story about who we are.
City As Material 2 with Professor Starling of DodoLab
February 28, 2012 by Giles Lane · 3 Comments
Once again we have been collaborating with our esteemed colleagues Andrew Hunter and Lisa Hirmer at DodoLab on a discursive exploration of place and knowledge as part of our ongoing investigations and collaborative publishing project, City As Material. This time we have been undertaking a research expedition with Professor William Starling into the decline of the European Starling in Britain, seeking stories and evidence to explain their rapid disappearance in three towns : Thetford (in Norfolk), London and Oxford. Alongside Proboscis and DodoLab, we were accompanied by expedition members Dr Josie Mills, Curator of the Art Gallery at the University of Lethbridge, Canada and artist Leila Armstrong.
Haz has posted reports for each of the journeys and visitations which we undertook in Thetford, London and Oxford over on our bookleteer blog and we are now collaborating to produce a series of eBooks charting the expedition’s activities and findings – blending together questions, observations, musings, photos, drawings, rubbings and other things collected. As before, we’ll print up a limited edition of the books as well as placing downloadable PDFs in the online Diffusion Library for handmade versions and enabling bookreader versions for reading online.
Compendium of Public Goods
February 27, 2012 by aliceangus · 6 Comments
One of the definitions of Public Goods in economics terms describes them as goods that are not diminished by a persons consumption of them. The air is cited as an example, sometimes the beach, street lighting, free broadcast television and so on (though in the ‘real world’ perhaps nothing really fits this description). Are there other interactions we value that might be called public goods? Things that people feel are precious about the places and communities they belong to – stories, skills, games, songs and so on. Maybe they are more intangible than a place, or element or thing, like the way people use local markets as places to meet, converse or share knowledge.
The notion of Public Goods comes up often in our work; common space and ‘the commons’ as a public good for Being in Common; the role of markets and independent traders in Lancaster for As It Comes, and in Hertfordshire for With Our Ears to the Ground and the social impact of technologies for Urban Tapestries, Snout and Social Tapestries. I can’t quite pinpoint what these public goods are and I want to try and make a bit more sense of them for our Public Goods programme so I’m working with Mandy to create a Compendium of Public Goods – a series of short animations inspired by many of the conversations and interviews we have had with people about their lives and communities. We are starting with a look back over conversations I had with the March History Group in Lancaster about jumble sales, hand me downs and knitted swimming suits… remember knitted swimming suits anyone?
A few months in..
February 7, 2012 by stefankueppers · Leave a Comment
Wow, how time flies:
Starting my Proboscis experience began only in October and already it seems like a distant past as so many things are happening at the same time here:
The Proboscis team, Giles, Alice, Hazem and Mandy have been really warmly welcoming me into their fold and I have been getting to know all the many friends and collaborators in the various projects we are working on. It is a great experience getting into a totally different scale (much smaller!) and horizontal way of working; a big change from my previous Higher Education job! I have come needing to juggle wearing many hats: design, research, technology development, etc. and I am really relishing it. It is really great when you can mix up the strategic and the practical and a few things in-between.
All this took some time getting used to but what is great is that a lot of excitement in this involvement is already showing: There is the new thinking about the technology stack that we are evolving for our Public Goods Lab work, the authoring and (successfully!) bidding for new commissioned work (e.g. Exlab) with other exciting work in the pipeline. Then we have been rearranging our studio space to accommodate more fabrication space for our various projects. Now there is a corner for electronics prototyping with a kit bench that is slowly expanding for our circuit design and production.
We are slowly growing more capacity not just to fabricate electronics but in fact a wider range of components in house. At the moment we are adding ideas around 3d printing (rapid fabrication) and textiles to embedded electronics. We are also exploring motion capture technologies and the production of data landscapes using sound environments! This is very exciting also as we are re-interpreting ideas and processes previous Proboscis work to expand our exploration and play with notions around physical knowledge artefacts. We are looking to experiment in our various projects where we can take the ideas around them and what they could spark for different uses..
All the above is tied in with ongoing conversations with friends and colleagues I had made in my various previous places of work in an HE context (UCL & The Bartlett Faculty of the Environment & Central Saint Martins, The University of The Arts) where I was for example involved in projects around
- Co-Presence & collaboration technologies with digital artefacts in virtual environment visualisations
- Mapping, understanding factors and strategies producing higher quality urban/city spaces
- Digital archives for architecture student works & new means of portfolio building, sharing and learning
- Collaborative research knowledge spaces and archives
- 3D printing in architecture design
- Parametric modelling and Arduino / Embedded electronics driven installations
- Platforming of shared work spaces and collaboration environments
Being here as part of Proboscis is an exciting way for me to bring a lot of this experience of setting up and operating Learning & Knowledge Spaces in the public realm. Watch out for our new works!
Drawing for Agencies of Engagement
November 21, 2011 by mandytang · Leave a Comment
Recently the Proboscis team have been working with the Centre for Applied Research in Educational Technologies (CARET) and Crucible at the University of Cambridge on a collaborative research project. As the artist for this project, my responsibility ranged from creating visual notations during discussion and brainstorming sessions to illustrating the outcomes of the teams’ reflections in the form of insights and observations. My work was incorporated into a set of books known as Agencies of Engagement.
Each book required a different approach to create a series of illustrations, to accompany the written narrative.
The very first being, visual notation. I used this in the early stages of the project to capture the different ideas discussed during brainstorming sessions. The challenge here was that the discussion was live, it was vital to listen carefully; picking out words to sketch as fast as possible and trying not to fall behind. The idea to this approach was to allow others to see the dialogue visually, the illustrations represented words, topics and how it connected with each other.
The next series of illustrations was aimed to capture the moment of an activity, it was placed in the book describing the project’s progress (Project Account). The sketches consisted of members taking part in a workshop, it was illustrated by using the photographs taken during the session as the foundation and creating a detailed line drawing on top to accompany the detailed nature of the Project Account book.
The most challenging of them all was for the book, Drawing Insight, this book consisted of the teams’ insights and observations. The illustrations were quite conceptual, and although accompanied with captions the representations of these illustrations needed to be obvious to the reader. Thus being a very iterative process and required a lot of patience, I would often talk to the team to define the meaning behind captions to develop sketches to reflect it and then after a thorough review sketches would be tweaked, polished and re-polished until we felt that they had captured the right feeling.
The illustrations used in the Method Stack book, took on the same principle as the Project Account but with less detail. The aim to this approach was to simply suggest and spark ideas in relation to the thorough explanation to each engagement method, by keeping it as simple line drawings it becomes easier for the reader to fill in the blanks with their own creativity.
Finally, Catalysing Agency had a combination of both visual notations from an audio recording from the Catalyst Reflection Meeting and conceptual illustrations like those used in Drawing Insight.
This was my first research project with Proboscis, it was a very intricate one and no doubt the experience I gained from this will be invaluable. Learning about the different methods of engaging with participants of this project and putting them into practice, and deciphering complex findings into a visual to give an insight to others were the main lessons learnt throughout this project, it emphasised the importance of dialogue and communication.
Agencies of Engagement has enabled me to explore and refine my skills in terms of the different approaches to creative thinking. It wasn’t as simple as sketch what you see; there were multiple layers of things to consider – meanings, perception and how the illustrations were to be perceived. Not only was I able to hone my artistic skills in my comfort zone of conceptual illustrations, I was able to explore new techniques such as visual notations in a live situation and both styles of line art for Project Account and Method Stack.
I’ve received my own copy of the finished publication and am overwhelmed with pride, the team did an amazing job and I look forward to participating in more projects like this.
Agencies of Engagement
November 17, 2011 by Giles Lane · 1 Comment

Agencies of Engagement is a new 4 volume publication created by Proboscis as part of a research collaboration with the Centre for Applied Research in Educational Technology and the Crucible Network at the University of Cambridge. The project explored the nature of groups and group behaviours within the context of the university’s communities and the design of software platforms for collaboration.
The books are designed to act as a creative thinking and doing tool – documenting and sharing the processes, tools, methods, insights, observations and recommendations from the project. They are offered as a ‘public good’ for others to learn from, adopt and adapt.
Download, print out and make up the set for yourself on Diffusion or read the online versions.
bridging the digital/physical divide
October 14, 2011 by Giles Lane · 1 Comment
A few days ago we deployed a simple but exciting design change to bookleteer.com, namely we have added QR Codes and Short URL links to every Diffusion eBook’s back page. These link directly to the online bookreader version of the eBook – a web-based version that makes it possible to read the eBooks directly on mobile devices such as smartphones (Android, iPhone, Blackberry etc), tablets (iPad, Galaxy tab etc) or any computer.
What’s so exciting about that you may ask? Well, we have been thinking about ‘tangible souvenirs‘ for a few years now – exploring ways of capturing and sharing aspects of ‘digital experiences’ into physical forms such as the Diffusion eBooks and StoryCubes. This might be data visualisations or digital assets such as photos, tweets etc arranged to act as mementoes of ephemeral experiences which are primarily mediated through digital technologies. Conversely we have also been thinking about how to share these ‘tangible souvenirs’ digitally as well as physically. This thinking originated in a small project we helped take place between schoolchildren in a village in rural Nigeria making and sharing eBooks with schoolchildren in Watford, north London. In parts of Africa computers, printers, paper and internet access were (and remain) scarce – yet mobile phones were proliferating fast. If people who had never before had access to low cost publishing technologies through the simple tools we had created (Diffusion eBook format and bookleteer.com) could use these to publish their own knowledge and experiences how then would they share them when the means of production (computers, printers, paper etc) which we take for granted in the industrialised world, were still scarce?
The answer was to find another bridge between the digital and the physical – enabling people to share their Diffusion eBooks not only through the PDF files and printed formats, but also via mobile phones. In 2007 I wrote a post on diffusion.org.uk (our free library of eBooks and StoryCubes) speculating on how we might in future use visual barcodes to make sharing the eBooks simpler. At that time we didn’t have the online bookreader format, so there was still the problem of how someone with a mobile phone could print out and read the book. However, with the implementation of bookreader (a fantastic piece of open source software created by the Internet Archive) we have been able to realise this in a remarkably simple but potentially crucial way. If someone has a printed or handmade copy of a Diffusion eBook then they can share its content with anyone else simply by letting them use their mobile device to scan the QR code (there are multiple free QR readers for most types of phone or tablet device). Or they can take a photo of the back page and email it or send it via MMS to someone who can then scan it in themselves.
By placing the Short URL link alongside the QR code we have also provided a human-readable alternative to the QR code. This way anyone can simply type the URL into a web browser on any internet-connected device to begin reading the eBook. The URLs are also short enough to send via SMS, Twitter or any other social messaging system.
Over the years we have described the concept behind the hybrid digital/physical nature of Diffusion eBooks and StoryCubes as being about creating ‘Shareables‘ – things which can float between these states, which can exist in more than one place at a time as both physical and digital objects. We have collaborated with friends, colleagues and partners to explore the affordances of capturing unique handwritten and handmade books and StoryCubes and being able to share them directly with others, almost without restriction. This simple addition linking the physical PDF/printed versions to their online bookreader versions amplifies this rippling effect between the physical and the digital in ways we can only begin to imagine.
We think this could be a step change in the uses and usefulness of bookleteer.com and the Diffusion eBook format – we’d love to hear what other people think too.
Back and Beyond
July 15, 2011 by aliceangus · Leave a Comment
The new Lancashire based publication Back&Beyond, out this week, have published a feature on As It Comes. The team behind this arts, culture and heritage publication have a long-term goal of creating a regular, high quality arts publication for the area. It combines fiction and non-fiction writing together with profiles of local artists, projects and organisations. The publication is created by a group of artists, designers and writers and this first issue is free, if you would like a copy they can be found around Lancaster or contact Back&Beyond directly.
You can also download the entire publication from the Back&Beyond website or the As It Comes spread here.




















































































