StoryMaker is a set of 9 playcubes (1 of 3 sets from Outside The Box) that incite the telling of fantastical tales. Roll the three control cubes to decide how to tell your story, what kind of story it should be and where to set it. Then use the six word cubes as your cue to invent a story on the spot. Each set comes flatpacked with a PlayGuide booklet. You can browse all the cubes and the play guide on bookleteer.
Make up stories on your own or with friends. Challenge your storymaking skills with the Genre, Context and Method cubes to suggest what type of story you can tell, what time or place it is set in and how you’re going to tell it. Use the Word cubes to make the game even more fun: choose one set of words to tell you story with, or combine different sets to make up longer stories or more complex games.
Earlier this year we printed up a small edition of the StoryMaker PlayCubes which are now available to purchase. If you’d like a set then please order below or visit our web store for other options.
StoryMaker PlayCubes Set
9 PlayCubes + PlayGuide Booklet
USA/Rest of the World
(inc VAT & p+p)
(inc VAT &p+p)
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Three years ago, not long after Mandy Tang started at Proboscis, we came up with an idea to use the StoryCubes and bookleteer to inspire people to play and invent their own games. We were inspired ourselves by the Love Outdoor Play campaign, which aims to encourage children, and their parents, to play outside more. Over about six months Mandy developed Outside The Box as a side-project within the studio, devising the three games with help from the team and illustrating all the resulting cubes. We frequently got together to test out the game ideas, as well as with friends and eventually with a group of children on a YMCA play scheme. But as the studio got stuck into several large projects, we didn’t get round to completing the whole package until recently.
The result is Outside The Box – a “game engine for your imagination” – designed to inspire you to improvise and play your own games on your own or with others, indoors or outside. It’s made up of 27 cubes, 3 layers of 9 cubes, each layer being a distinct game : Animal Match, Mission Improbable and StoryMaker. Outside The Box has no rules, nothing to win or lose, the cubes simply provide a framework for you to imagine and make up your own games. You can browse through the whole OTB collection of cubes and books on bookleteer, to download and make up at home.
However, 27 large PlayCubes and 7 books is a lot to make yourself, so we’re now planning to manufacture a “first edition” to get them into people’s hands to find out what they do with them. To achieve this we’re running a kickstarter campaign to raise funds – support the project to get your own set in time for Christmas or choose other rewards.
Animal Match starts out as a puzzle – match up the animal halves to complete the pattern. From there you can make it much more fun : mix the cubes up to invent strange creatures; what would you call them? What would they sound like? How might they move?
Mission Improbable is for role-playing. There are 6 characters: Adventurer, Detective, Scientist, Spy, Storyteller and Superhero, each with 9 tasks. Use them to invent your own games, record your successes in the mission log books or take it to another level by designing your own costumes and props.
StoryMaker incites the telling of fantastical tales : Roll the 3 control cubes to decide how to tell your story, what kind it should be and where to set it. Then use the word cubes as your cue to invent a story on the spot.
Ten years ago, in 2002, we completed a major 5 year collaboration between myself, filmmaker and artist Andrew Kötting and the neurologist Dr Mark Lythgoe. The project, Mapping Perception, had been an extraordinary journey for us exploring the membrane between our perceptions of ability and disability, through the prism of impaired brain function. Andrew’s daughter, Eden, who was born with a congenital syndrome called Joubert’s (which causes the cerebellum to remain underdeveloped) was both the inspiration for this project and its heart. For the project we produced a major site-specific installation, a 35mm 37 minute film and a publication and CD-Rom.
On Monday 19th March the BFI is to release a new DVD (which includes the Mapping Perception film as a special feature) of Andrew’s latest film, This Our Still Life – a portrait of Eden now grown into a young woman. We’re really excited that MP is present on the DVD as it will mean a whole new audience for the work and are teaming up with the BFI to provide 50 free copies of the Mapping Perception Book & CD-Rom for people ordering the DVD (more details / link to come).
(Drum rolls) Ladies and Gentlemen, I proudly present the finished eBooks!
The eBooks are part of Outside The Box and were created to accompany the play sets, they act as props to help stimulate game play.
I’ve created a total of six eBooks that fit with the role playing set, each eBook corresponds to the six roles available. Once roles have been assigned, players can take their eBooks with them to carry out missions. They can use it to take notes, draw maps, sketch images or even stick things into, they can do whatever they like with these eBooks that will assist their game experience.
But what’s inside you ask? (sniggers). Each book is themed to each role, not just on the cover, but the inside pages too. All pages inside are hand drawn with blank spaces for the player to use, it’s printer friendly and encourages players to freely scribble in them.
The eBooks can also be used for the other play sets too! For example, players can choose an eBook of their choice and use it to play along the story telling game. Or they could use the eBooks to create strange combination animals. (More suggestions available in the Outside The Box Suggestion eBook).
I enjoyed designing and creating the eBooks, it all began with making miniature versions as the initial design. Then making the basic prototype and moving onto finalising details and adding messages to the players. I had a lot of fun making the eBooks, I now hope that players will enjoy the finished product.
NOW & UPCOMING
New Website & Twitter
Proboscis is pleased to announce that we have a new website where we will be posting much more regular updates on projects as well as our creative process. We will continue sending occasional email newsletters, but in future we recommend bookmarking the news page or subscribing to the RSS feed.
Proboscis has been working this spring and summer in Sutton-in-the-Isle on Sutton Grapevine, a story sharing project which will be shown at Sutton Feast Week from the 1st – 5th July at St Andrews Church and around the village. We’ve been exploring various different on and offline processes around local storytelling. We roved around the village gathering and recording stories – both past, present and future; hanging out at the community shop, visiting local clubs and individuals, hosting a storytelling barbecue and a workshop with young people.
Sensory Threads : demo at Dana Centre 23/06/09 & National Physical Lab 02/07/09
We will be giving the first public demo of our Sensory Threads prototype at the Dana Centre on Tuesday June 23rd. The event, Surface Tension, is free to attend (no booking required). Sensory Threads is a new experiment in mobile participatory sensing and sonification – making imperceptible things in our environments tangible and tactile.
We will also be demoing ST at the National Physical Laboratory on Tuesday July 2nd as part of the Wireless Sensing Showcase 2009:
Artemov, Mobilefest and Arteleku
Proboscis has been invited to participate in several festivals and workshops this year – from Mobilefest in Sao Paolo (Brasil) and at the ‘Your Map is Not My Map’ workshop at Arteleku, San Sebastian (Spain) in September, to the Artemov festival in Belo Horizonte (Brasil) in November.
New Cultural Snapshot: Cultivating Research
Sarah Thelwall’s Troubadour Study for the Creator Research Cluster, “Cultivating Research : articulating value in arts and academic collaborations” is now available to download:
Jump In Workshop, The Rookery, London
Proboscis, Sarah Thelwall and Tim Jon (Solar Associates) hosted a one day workshop with about 20 participants from small arts organisations exploring possible routes to, and reasons for, acquiring Independent Research Organisation status. The workshop was the final activity of the Creator Research Cluster (funded by the EPSRC as part of the Digital Economy programme), of which Proboscis was a founder member
Being in Common : Catalogue of Ideas
Proboscis has published a special artists bookwork to accompany our Being in Common commission for Gunpowder Park. The catalogue, a deck of cards, is a playful exploration of ‘common space’ drawing together fragments and ideas from across the project, to be played with, read individually or assembled into narratives and stories making unexpected connections and perspectives. The catalogue is available to buy for £10 (inc. shipping) from our online shop.
StoryCube prices 25% lower than 2008
StoryCube packs are now an average 25% lower than in 2008 – making them an even more delectable a tool for workshops and storytelling projects:
Diffusion Generator – update on progress
As part of our Technology Strategy Board Feasibility Study, we have completely re-engineered the Diffusion Generator. Thanks to our development team (technical advisor Stefan Kueppers and coders Simon Whiteside & Yasir Assam) the new Generator supports offline content creation; landscape as well as portrait eBooks; both long and short edge version of the Diffusion eBook binding; double and single sided StoryCubes; multiple languages (including many non-Roman alphabets); right-to-left languages (Arabic etc); and can accept CSS-styled XHTML as content. We are building a new website to access it this summer and hope to invite individuals and organisations to test it out as the year progresses. Please contact us for more details.
Paralelo, Sao Paulo, Brasil
Proboscis took part in the Paralelo event hosted by the British Council Brasil, MIS-Museum of Image and Sound and Centro Cultural de Sao Paulo. We helped with the event facilitation, running two social mapping workshops and designing a special Paralelo Diffusion eNotebook for participants to capture and share ideas, reflections and information.
New Diffusion Titles
Dope smuggling, LSD, organised crime & the law in 1960s London by Stewart Home – http://diffusion.org.uk/?p=1205
The 36 Stratagems by anonymous – http://diffusion.org.uk/?p=1192
Would be Disciplined by Tony White – http://diffusion.org.uk/?p=1178
iStreetLab by mongrelStreet – http://diffusion.org.uk/?p=1148
Dodolab StoryCube by Giles Lane – http://diffusion.org.uk/?p=1118
Hard Hearted Hannah: Classics from Nowhere by Cartoon de Salvo – http://diffusion.org.uk/?p=1104
Hard Hearted Hannah: the world of the Strange and Bizarre by Cartoon de Salvo – http://diffusion.org.uk/?p=1107
On The Death Of Julia Callan-Thompson by Stewart Home – http://diffusion.org.uk/?p=1083
H2O by Alejandra Canales, Anne Ransquin and Juan F. Salazar – http://diffusion.org.uk/?p=1070
The Anatomy of the Horse by George Stubbs – http://diffusion.org.uk/?p=1062
Measure Once, Cut Twice : a case study of Snout by Frederik Lesage – http://diffusion.org.uk/?p=1054
Bourriaud’s ‘Altermodern’ – an eclectic mix of bullshit and bad taste by Stewart Home – http://diffusion.org.uk/?p=1049
Tweetomes : some epithets on practices of pithy exchange by Giles Lane – http://diffusion.org.uk/?p=1025
The minimal compact by Adam Greenfield – http://diffusion.org.uk/?p=1012
The Tongue Conceals Time by Shae Davidson – http://diffusion.org.uk/?p=1000
Click This? MySpace & the Pornography of Corporately Controlled Virtual Life by Stewart Home – http://diffusion.org.uk/?p=993
As part of our commission, Being in Common, for the Art of Common Space project at Gunpowder Park we created a pack of cards containing our catalogue of ideas. The catalogue is a playful exploration of ‘common space’ drawing together fragments and ideas from across the project, to be played with, read individually or assembled into narratives and stories making unexpected connections and perspectives.
The Catalogue is inspired by the collective nature of playing cards. It includes writing, photographs, imagery and ephemera created and collected during the project, and includes material from the Exploration Packs that Proboscis sent to people around the world to investigate their perspectives on ‘common space’.
The Catalogue of Ideas is one of several works made for Being in Common. Proboscis also created three site specific works in the Park using optics, mirrors and viewmasters, to reveal different perspectives of the site.
Proboscis is proud to announce the publication of A Case of Perspectives – a limited edition artists bookwork by Alice Angus and Giles Lane, created as part of Social Tapestries. The bookwork contains a series of designed as well as handmade artefacts inspired by and responding to our experiences in the Social Tapestries programme of projects. 63 Tapestry cards are organised into 3 groups – 21 Endless Landscapes, 21 project photos and 21 Urban Tapestries mobile phone interface screenshots – the reverse sides printed with sections from a map of Urban Tapestries threads and pockets. Also enclosed are 2 StoryCubes, 1 containing images upload by UT trial participants and the other representing 6 principles of public authoring. A copy of the Atlas of Enquiry and a handmade eBook presenting an overview of the Social Tapestries research programme complete the box.
Numbers 1-21 will be sold complete with an unframed original watercolour painting of one of the Endless Landscape panels by Alice Angus. Price – £200 + shipping. Please contact us for more details.
Numbers 22-190 are available to buy online price – £40 + shipping.
Proboscis is exhibiting works from Snout, Feral Robots and Social Tapestries and our film, Play to Invent in a group show curated by architect and masterplanner, Sir Terry Farrell,
“Digital Cities looks at how digital technology helps us understand and improve the planning and experience of our city. It will look at the impact on movement in cities: how communication and information technologies enhance a persons experience of place; how people interpret cities with the use of technology; and how mapping influences the design and planning of cities. It will also discuss some of ‘the big brother’ issues such as privacy and security. “
Digital Cities: London’s Future is on from November 21st 2008 to January 24th 2009 at The Building Centre, Store Street, London WC1E 7BT.
Download the Exhibition Leaflet (PDF 6.9Mb)
The Endless Landscape, polyorama or myriorama (meaning ‘many views’) was a popular 18th and 19th century storytelling game also known as a tableau polyoptique. It consists a series of paintings of fragments of a panorama that can be arranged in billions of combinations to form a continuous landscape for creating stories – each card extending, adding to or changing the narrative. A neverending journey of imaginary landscapes.
Proboscis’ first Endless Landscape, by Alice Angus, depicts 21 fragments of a panorama based on London and was part of Social Tapestries – a 5 year project about mapping and sharing knowledge, storytelling and public authoring using cutting edge mobile and internet technologies and revisiting traditional paper based methods. The flow of ideas from Social Tapestries has increasingly emphasised the importance of storytelling and narrative as a living, everyday process that underpins how people co-create and inhabit culture and society. Part fact and part fiction, the Endless Landscape alters geography and connects events across the timeline of history. Its panoramas are littered with improbable landscapes, curiosities, ghostly evocations, historical anomalies and architectural conundrums.
Set of 18 Magnets – Price £19.99 – Buy Online