Continuing with my experiments for the Compendium using paper crafts, I wanted to try animating with 3D models. To animate something that was flat pack and have it lifting up as if inflating and popping up into shape from the ground. So I went on a hunt for a 3D paper model – thus coming across the tortoise designed by Konica Minolta. It took some time to assemble but the finished tortoise looked great.
But Yumi was not a flat pack, she was made up of separate pieces, so the aim of the experiment changed slightly to experimenting puppetry with Yumi a 3D model and have a story cube inflate into shape instead. This time round the experiment had two subjects or actors if you will, in the scene. So the difficulty here was getting the timing right between the two.
The folding paper piece was quite quick and simple to animate, so the next one to experiment with for the Compendium needed to be a bit more challenging. A self folding origami crane. For those who are familiar with folding the crane, you’ll know that the crane have symmetrical folds ; so the real challenge here was working out how to make the paper flip over to carry out the repeated folds once one side completed the necessary step. My first attempt in solving this issue became too complicated and confusing, that I had to stop animating and go back to the drawing board to revise the storyboard.
Following the new storyboard the animation progressed at a good pace at the start but towards the end I wasn’t consistent with the number of key frames so it may look like the crane got impatient and hastily folded itself during the last few seconds. Despite the frames per second, I achieved the main goal of animating a self folding origami crane! But to maintain the consistency of frames, I am going to need to devise a time sheet to go along with the storyboard.
Having spent some time researching about animation techniques for the Compendium, I was nudged to move away from my desk and start experimenting with animation on the other side of the studio. There, I was greeted with a green screen; a roll of thick green paper which Alice had heaved up the many flights of stairs and hung up ready to go. The camera positioned and set in place hooked up to the laptop; this marks the beginning of the animation experiments that I’ve been looking forward to.
My first experiment! ‘Folding paper’. I began by making quick sketches of the key frames with the help of a prototype of the subject to work out its movements. Using stop motion and following my storyboard, this paper will fold itself.This is so much fun!
Tangled Threads consists of a storyboard in the form of a Diffusion eBook, that reflects upon the different projects and aspects to which Proboscis has delved into. You can download a copy of the eBook here: http://diffusion.org.uk/?p=2171
My task was to create a storyboard using only the text Karen had scripted. With her words I had to create a series of fast sketches within a short time frame, jotting down the first visual that came to mind. It was later decided that the finished storyboard was to be presented in the form of an eBook, as a counterpart for a new Proboscis film that will be presented as part of a Leonardo/MIT mobile digital exhibition curated by Jeremy Hight.
This was my first time creating a full scale storyboard, but it was also my first time adjusting it to an eBook format. It encouraged me to use different panels and discard frames which can be reduced to one panel. I am also glad it became an eBook because it would have been a real shame if others could not see the impressive text Karen had written.
The most challenging part of this project was the initial sketches: being asked to do fast speed sketching within a time limit. This method made me stay focused and avoid swaying off into different artistic directions and just sketching the first thing that came to mind, then only further developing that idea. Although this method sounds like rushing, the results were pretty interesting!
Overall, it was a great challenging project which allowed me to experiment with a different technique to spark my imagination and creativity. It gave me a chance to use some of my own knowledge about storyboarding and panelling, and Alice had given me a lot of freedom with the concepts. It was also a great opportunity to practice artistic techniques and being aware of areas that may need more improvements.
Here are a few samples from the eBook and initial sketches, the first stage as I mentioned earlier was creating the quick rough sketches of what popped up in my mind. Then I condensed frames to a set of panels on a single page, with this it is scanned in and cleaned up. The final stage was digitally painting the images and resizing them according to the Bookleteer guidelines.
Hi all! I am Mandy, one of the creative assistants who just joined recently. I am a junior concept artist who have previously worked on iPhone games and is seeking new challenges in the field of creative arts as I work on my portfolio. With my artistic background, I’ve been assisting in the Sensory Threads project so far and have had a go at creating my own storycube and ebook with Bookleteer.
From the first two weeks of working with Proboscis I can confidently say that it has been very enjoyable. When I first stepped into the building I questioned the dark lighting and the long flights of stairs, but the studio proved otherwise. As a junior artist, being surrounded by art equipment and technology can easily be compared to taking a child to the toy store.
The studio located in the attic of the building had great lighting, the angled ceilings and structure of the room gave off a unique feeling. Everywhere you look you will find assets used for previous projects and interesting objects hidden away to save space. It may look like organised mess to others, but I find that each object no matter the size has a story – what it was used for, where did it come from, how long its been there. Every day I find myself noticing something new and just wonder about the story behind it.
The working environment in Proboscis is very laid back and comfortable, I get to do what I enjoy most and with people who are very friendly and are creative themselves. I am particularly inspired by the work in which Giles and Alice do, and admire them in creating an organisation which keeps growing and reaching out to others. The number of clients that come to the studio for meetings makes me realise how much they take part in various projects and it makes me nervous thinking I will be assisting Giles and Alice with these projects.
Giles and Alice as my boss give good guidance and I believe working with them will really help me to define myself as a junior artist, I hope after this placement I will gain valuable experience and participated in various projects. I hope to have explored a different side to creative arts and use this knowledge to refine my own work and portfolio.
I also discovered the source of everyone’s energy in the studio is alot of coffee… or tea *grin* I look forward to the upcoming projects in which I will be assisting with, and will do my best to be a team player.