May 19, 2012 by Giles Lane · Comments Off on 3 days in Pallion
This week just passed Alice, Haz and myself have been running some co-design workshops with local community members in Pallion, a neighbourhood in the city of Sunderland, and with Lizzie Coles-Kemp and Elahe Kani-Zabihi of Royal Holloway’s Information Security Group, hosted at Pallion Action Group. The workshops, our second round following some others in early April, were focused around visualising the shape, needs and resources available to local people in building their own sustainable knowledge and support network – the Pallion Ideas Exchange. We also worked on testing the various tools and aids which we’ve designed in response to what we’ve learned of the issues and concerns facing individuals and the community in general.
The first day was spent making a visualisation of the hopes and aspirations for what PIE could achieve, the various kinds of activities it would do, and all the things they would need to make this happen. Based on previous discussions and workshops we’d drawn up a list of the kinds of activities PIE might do and the kinds of things they’d need and Mandy had done a great job over the past couple of weeks creating lots of simple sketches to help build up the visual map, to which were added lots of other issues, activity ideas, resources and hoped for outcomes.
Visualising PIE this way allowed for wide-ranging discussions about what people want to achieve and what it would need to happen – from building confidence in young people and the community more generally, to being resilient in the face of intimidation by local neer-do-wells. Over the course of the first afternoon the shape changed dramatically as the relationships between outcomes, activities, needs, people and resources began to emerge and the discussion revealed different understandings and interpretations of what people wanted.
On the second day we focused on the tools and aids we’ve been designing – a series of flow diagrams breaking down into simple steps some methods for problem solving, recording and sharing solutions and tips online, how to promote and share opportunities to people they would benefit and things to consider about safety and privacy before posting information online. We’ve also designed some simple notebooks with prompts to help do things like take notes during meetings and at events, a notebook for breaking problems down into small chunks that can be addressed more easily alongside place to note what, who and where help from PIE is available, and a notebook for organising and managing information and experiences of PIE members about sharing solutions to common problems that can be safer shared online. As the props for a co-design workshop these were all up for re-design or being left to one side if not relevant or useful. An important factor that emerged during the discussion was that people might feel uncomfortable with notes being written in a notebook during a social event – the solution arrived at was to design a series of ‘worksheet posters’ which could be put up on the walls and which everyone could see and add notes, ideas or comments to. The issue of respecting anonymity about problems people have also led to the suggestion of a suggestions box where people could post problems anonymously, and an ‘Ideas Wall’ where the problems could be highlighted and possible solutions proposed. We came away with a list of new things to design and some small tweaks to the notebooks to make them more useful – it was also really helpful to see a few examples of how local people had started using the tools we’ve designed to get a feel for them:
On the afternoon of the second day we also spent a long time discussing the technologies for sharing the community’s knowledge and solutions that would be most appropriate and accessible. We looked at a whole range of possibilities, from the most obvious and generic social media platforms and publishing platforms to more targeted tools (such as SMS Gateways for broadcasting to mobiles). As we are working with a highly intergenerational group who are forming the core of PIE (ages range from 16 – 62) there were all kinds of fluencies with different technologies. This project is also part of the wider Vome project addressing issues of privacy awareness so we spent much of the time considering the specific issues of using social media to share knowledge and experiences in a local community where information leakage can have very serious consequences. Ultimately we are aiming towards developing an awareness for sharing that we are calling Informed Disclosure. Only a few days before I had heard about cases of loan sharks now mining Facebook information to identify potential vulnerable targets in local communities, and using the information they can glean from unwitting sharing of personal information to befriend and inveigle themselves into people’s trust. The recent grooming cases have also highlighted the issues for vulnerable teenagers in revealing personal information on public networks. Our workshop participants also shared some of their own experiences of private information being accidentally or unknowing leaked out into public networks. At the end of the day we had devised a basic outline for the tools and technologies that PIE could begin to use to get going.
Our final day at Pallion was spent helping the core PIE group set up various online tools : email, a website/blog, a web-based collaboration platform for the core group to organise and manage the network, and a twitter stream to make announcements about upcoming events. Over the summer, as more people in Pallion get involved we’re anticipating seeing other tools, such as video sharing, audio sharing and possibly SMS broadcast services being adopted and integrated into this suite of (mainly) free and open tools.
The workshops were great fun, hugely productive but also involved a steep learning curve for all of us. We’d like to thank Pat, Andrea, Ashleigh and Demi (who have taken on the roles of ‘community champions’ to get PIE up and running) for all their commitment and patience in working with us over the three days, as well as Karen & Doreen at PAG who have facilitated the process and made everything possible. And also to our partners, RHUL’s Lizzie and Elahe who have placed great faith and trust in our ability to devise and deliver a co-design process with the community that reflects on the issues at the heart of Vome.
November 21, 2011 by mandytang · Comments Off on Drawing for Agencies of Engagement
Recently the Proboscis team have been working with the Centre for Applied Research in Educational Technologies (CARET) and Crucible at the University of Cambridge on a collaborative research project. As the artist for this project, my responsibility ranged from creating visual notations during discussion and brainstorming sessions to illustrating the outcomes of the teams’ reflections in the form of insights and observations. My work was incorporated into a set of books known as Agencies of Engagement.
Each book required a different approach to create a series of illustrations, to accompany the written narrative.
The very first being, visual notation. I used this in the early stages of the project to capture the different ideas discussed during brainstorming sessions. The challenge here was that the discussion was live, it was vital to listen carefully; picking out words to sketch as fast as possible and trying not to fall behind. The idea to this approach was to allow others to see the dialogue visually, the illustrations represented words, topics and how it connected with each other.
The next series of illustrations was aimed to capture the moment of an activity, it was placed in the book describing the project’s progress (Project Account). The sketches consisted of members taking part in a workshop, it was illustrated by using the photographs taken during the session as the foundation and creating a detailed line drawing on top to accompany the detailed nature of the Project Account book.
The most challenging of them all was for the book, Drawing Insight, this book consisted of the teams’ insights and observations. The illustrations were quite conceptual, and although accompanied with captions the representations of these illustrations needed to be obvious to the reader. Thus being a very iterative process and required a lot of patience, I would often talk to the team to define the meaning behind captions to develop sketches to reflect it and then after a thorough review sketches would be tweaked, polished and re-polished until we felt that they had captured the right feeling.
The illustrations used in the Method Stack book, took on the same principle as the Project Account but with less detail. The aim to this approach was to simply suggest and spark ideas in relation to the thorough explanation to each engagement method, by keeping it as simple line drawings it becomes easier for the reader to fill in the blanks with their own creativity.
Finally, Catalysing Agency had a combination of both visual notations from an audio recording from the Catalyst Reflection Meeting and conceptual illustrations like those used in Drawing Insight.
This was my first research project with Proboscis, it was a very intricate one and no doubt the experience I gained from this will be invaluable. Learning about the different methods of engaging with participants of this project and putting them into practice, and deciphering complex findings into a visual to give an insight to others were the main lessons learnt throughout this project, it emphasised the importance of dialogue and communication.
Agencies of Engagement has enabled me to explore and refine my skills in terms of the different approaches to creative thinking. It wasn’t as simple as sketch what you see; there were multiple layers of things to consider – meanings, perception and how the illustrations were to be perceived. Not only was I able to hone my artistic skills in my comfort zone of conceptual illustrations, I was able to explore new techniques such as visual notations in a live situation and both styles of line art for Project Account and Method Stack.
I’ve received my own copy of the finished publication and am overwhelmed with pride, the team did an amazing job and I look forward to participating in more projects like this.
(Drum rolls) Ladies and Gentlemen, I proudly present the finished eBooks!
The eBooks are part of Outside The Box and were created to accompany the play sets, they act as props to help stimulate game play.
I’ve created a total of six eBooks that fit with the role playing set, each eBook corresponds to the six roles available. Once roles have been assigned, players can take their eBooks with them to carry out missions. They can use it to take notes, draw maps, sketch images or even stick things into, they can do whatever they like with these eBooks that will assist their game experience.
But what’s inside you ask? (sniggers). Each book is themed to each role, not just on the cover, but the inside pages too. All pages inside are hand drawn with blank spaces for the player to use, it’s printer friendly and encourages players to freely scribble in them.
The eBooks can also be used for the other play sets too! For example, players can choose an eBook of their choice and use it to play along the story telling game. Or they could use the eBooks to create strange combination animals. (More suggestions available in the Outside The Box Suggestion eBook).
I enjoyed designing and creating the eBooks, it all began with making miniature versions as the initial design. Then making the basic prototype and moving onto finalising details and adding messages to the players. I had a lot of fun making the eBooks, I now hope that players will enjoy the finished product.
March 11, 2011 by mandytang · Comments Off on Final Reflections – Mandy Tang
(6 Month Placement, Future Jobs Fund July 2010-January 2011)
It’s time to reflect on the past 6 months as the Future Jobs Fund placement has now come to an end, it really went by quickly! Other than the placement being too short, I can only think of the benefits I have gained with Proboscis during my time here.
It has been a great experience to explore more about the creative arts, with plenty of opportunities to utilise my artistic skills in all of the different stages of a creative process and exercising my knowledge with people of different backgrounds and experiences of their own.
I am also really grateful to Giles and Alice for their patience and teaching me many things ranging from local area knowledge to introducing artistic influences and techniques in hope that it would inspire me throughout the creative process of each project. With their kindness and constant guidance, they’ve become more of a mentor to me than simply my employers.
I also thank the New Deal of the Mind, firstly for organising this opportunity and providing scheduled sessions – The Goals Training programme, offering support and providing information about job hunting.
During the past 6 months I have been involved in various projects which include the storyboard eBook for Tangled Threads, then moving onto a project inspired by the Love Outdoor Play campaign with a full play set now known as Outside The Box. Once in a while I have assisted in the City As Material project and my more recent work is creating visual interpretations for Public Goods and designing eBooks to accompany the play sets for Outside The Box.
Outside The Box was a huge learning curve for me, I learnt many valuable lessons during the creative process. Firstly, how to manage my work flow better. The project became so much larger than anticipated that I found myself struggling with managing the workload, as I had tried to do too many things at once. Then there were elements on the actual product that I had learnt more about, such as decision making for a colour palette and how simplicity can convey ideas just as well as detailed illustrations. I believe there will be much more to learn from Outside The Box, as it will be going through the testing stage soon. I am excited and nervous to see what happens and I just hope that children will like and enjoy playing with them.
The biggest achievement whilst working on these projects was adapting. I was able to transfer many of my skills to fit each creative process but it was learning to think from a different perspective and presenting them in a innovative way which was the main challenge. The work flow and thought process also differed from my original training as a concept artist for games, as much of the work would follow a design brief closely, but with Proboscis it was very open and it possessed very little constraints making the possibilities endless.
I believe with all these achievements and lessons learnt, it will influence my work in future projects – the way I may approach ideas, deciding the colour palette, considering other ways to communicate my ideas across to reach a wider audience and to create art work that many can enjoy and appreciate.
This isn’t farewell! As I am very grateful for the opportunity to stay as part of the Proboscis team so I look forward to future projects and learning more about the creative arts, I’ll be posting about my work so make sure to visit!
March 4, 2011 by hazemtagiuri · Comments Off on Final Reflections – Hazem Tagiuri
(6 Month Placement, Future Jobs Fund July 2010-January 2011)
Before starting my placement here, I had only vague notions of a career in writing, knowing I would inevitably employ my ability in some way, but entirely unsure what form this would take. I enjoyed scribbling poetry and other writing, usually as a result of my leisurely days, having decided not to attend university or embark on a meditated career path. These jots were the results of experiences I had in place of established life routes, and I never conceived they would shape my creative ambitions for the future.
Working at Proboscis has channeled my writing into a medium that lets it develop and influence others, rather than lurking in scrapbooks that never see the light of day. By regularly blogging – describing what’s going on the studio and my own creative processes, as well as researching inspiring works and spreading the word – I’m honing my craft and developing a work ethic. More exciting however, by creating and taking part in projects that use my scrawls, such as the City As Material series, I’m producing original writing pieces that are slowly forming into a respectable body of work. Although mostly short poems, (albeit with common themes that allow them to be compiled and displayed in their own right) I’m looking towards short stories and longer pieces to spur my development further.
Having the opportunity to showcase my writing, and letting the environment and events experienced here inspire it in turn, has influenced what route it might take. I wouldn’t rule out trying to publish an anthology, or at least submitting my work to publications – something I had only done once before, without reply. Even having a hand in a publication which displayed other people’s work, would be of great reward – then again, I’ve been doing that here with City As Material, and barely noticing the ramifications. I don’t think you comprehend the opportunities and possibilities available during a placement like this, until it is nearly finished, or asked to write an account of it. Perhaps that’s just my skewed look at it – motivation has always been an issue and this is my first job in the creative sector. I know there are people who are industrious (and rightly so) when it comes to their creative work – endlessly writing, committing to multiple internships and gaining ladder-holds and experience – yet I’m only just easing into that groove.
I think therefore, placements such as these could definitely benefit from being longer. Approaching the end of the 6 months, after adapting to creative working and learning techniques, I was just settling in and at the peak of productivity. Thankfully, I am being kept on as a full team member, but if the placement had ended there, I fear I might have been at a loss – not able to showcase a portfolio of work which was created in these additional months, and perhaps having to resort to a non-creative job, where it would be extremely difficult on focus on and develop my writing.
On a more optimistic note, as a result of the placement here and the work I’ve been involved with, we’re currently planning and scheduling new City As Material events for this year, as well as more Pitch Up & Publish workshops. I’m looking forward to sharing the techniques and experiences I’ve gained, with people who might now be in the position I was last year, and who are interested in using bookleteer and getting their work seen. Thus, it seems I might be able to take on a similar role that Proboscis and New Deal of The Mind have performed for me – undoubtedly rewarding, and a symbol of how placements such as these can positively influence people, who then hopefully inspire others.
Hazem Tagiuri, March 2011
It took a bit longer than planned, but the set of cubes for Outside The Box have reached the first prototype stage! (Applauds) It took a lot of energy to meet the deadline but seeing the finished prototype makes all the hard work worthwhile, I am very pleased with the results and hope you all will grow fond of them too! Thank you Giles and Alice for your patience and advice in teaching me the palette decision making process and guiding me in polishing the sets to a finished prototype. Thanks to Radhika and Haz for taking time out to assist in assembling the cubes together and working on the story telling set!
What happens next? (grin) we play with them! The next stage will be to test them out, not just with the team but with our target audience – kids! We’ll be thinking of additional ways to play with them, making observations to check that children understand the content on the cubes and hope they will enjoy playing with them. Our findings in this stage will be taken into consideration when making decisions on the final product.
December 16, 2010 by hazemtagiuri · Comments Off on Second Impressions – Hazem Tagiuri
Hello again. Since writing about my initial experiences of working at Proboscis, I’ve been working on various projects, primarily with bookleteer and the blog. Contributing regularly since Karen Martin sadly left us, I’ve been continuing to look at zine culture, and recently highlighting interesting uses of bookleteer in the Diffusion archive. Blogging several times a week has helped me develop a work ethic in regards to writing, something I was struggling with before joining Proboscis.
Giles and I also launched a new platform for collaborative publishing – our Pitch In & Publish: City As Material series of events. The fifth, and final, event “Sonic Geographies” was last Friday, having being held fortnightly since the 15th of October. Developing the format and planning the entire series was an exciting process, and having an integral role in the creation and running of it was a prestige. Being able to trace it’s inspiration from my early work with zines (the idea born from one day zine-making events), to what we plan to accomplish with future Pitch In & Publish series, gives me confidence to be able to create new long term projects.
A definite highlight of my role is having the chance to sit in on creative meetings, listening to established figure’s ideas whilst observing their ways of working, as well as giving input myself. The enthusiasm that results from open-minded thinking and the visualisation of possible concepts, is hard to match.
Several new team members have also joined us – Radhika, Christina and Moin. Their arrival has certainly brought a surge of activity into the studio, enabling us to work together on projects and gain new insights from other backgrounds.
Lastly, I have to thank Giles and Alice for giving me to opportunity to be here (particularly in this turbulent employment climate), as well as New Deal Of The Mind, whose work to find roles for young people in creative industries is invaluable.
Outside The Box is a project inspired by the Love Outdoor Play campaign, which supports the idea of encouraging children to play outdoors. We brainstormed about possible games children could play and creating props to assist their gameplay using Diffusion eBooks and StoryCubes made with bookleteer.
The first idea was a visual game using the StoryCubes, which Karen had blogged a sneak peek of a few weeks back. It was a brain teaser type of game, where one image was spread across two squares – so one face of the cube had 4 halves of an image along each edge of the square. The aim was to match up the top and bottom half together. The puzzle only worked if there was nine squares, any less and it wouldn’t have been challenging enough.
The original set had 4 themes, the first being domestic pets, the second insects and bugs, the third sea creatures and the fourth snakes.
After leaving this set out for members of Proboscis to try and solve, they thought it was humorous mismatching the animal halves together. They came up with many wild combinations such as a mer-dog (top half of a dog and lower half of a fish) which struck the idea of another way to play with this set of cubes – make the sound of the animal on the top half and move like the animal on the bottom half. Keeping this idea in mind, I redeveloped the set by adding different animals which make funny noises or move differently and as a result it made the puzzle easier for a younger age group because it resembled the card game Pairs.
The next set consists of a role playing game, encouraging children to use their imagination and interacting with each other if played in groups. With elements of exploration, this set was most fitting for the Love Outdoor Play campaign. There are six characters to choose from, each occupying one face on each cube with a mission. Just like the first set, this game used a total of nine cubes – meaning each character had a total of nine missions to accomplish. Characters for this set included spy, detective, super hero, storyteller, adventurer and scientist.
The last set is a story telling game, the set of cubes acts as a starting point in telling a story leaving children to fill in the gaps with their imagination. One cube decides the genre of the story, another cube decides the time setting and a third cube decides how the story will be told. Keeping the consistency of using nine cubes in one set, the remaining six cubes consists of words to which the player will use in their story.
At the moment these games are in prototype stage, where the final colour palette is to be decided and the finishing touches to be made and polished. Although I had hoped to have finished the prototypes sooner I guess working on 162 faces was a lot more challenging than I thought (laughs). 120 of the faces were illustrated and the remaining 42 contained words, which the Proboscis team kindly assisted with (thanks everyone!) Nonetheless, I have enjoyed the whole process and think that this project has given the opportunity for team work and I still feel that I have much to learn and look forward to learning more about the different methods used in deciding a colour palette for the final product.
December 15, 2010 by mandytang · Comments Off on Second Impressions – Mandy Tang
Wow, it’s already time for me to write about my second impressions huh? If you’re wondering, it’s Mandy here! I started in July as a Creative Assistant for Proboscis, it’s been five months already!! Where did all the time go?! (laughs)
It’s been pretty busy during these five months, Giles and Alice have been cracking the whip to keep me busy working (T_T). Just kidding haha. They’ve been great fun, and most generous when offering advice and enlightening me with their knowledge, it always leaves me in awe with the amount of things they know.
Also, there has been more placements on board! Christina and Radhika are such lovely people, they both have a great sense of humour, easy to talk to and are always offering to help when it seems like I have too much going on (laughs). Oh and Moin; our programmer, joined just recently too! As for Haz… he’s been picking on me since day one!! that aside, he offers me assistance and I’ve enjoyed his blog posts and look forward to his future posts. Thanks guys for your help and support!
During the past few months I have been working on various projects. The first being Tangled Threads, then my current project Outside The Box and offering assistance here and there with City As Material.
Throughout these projects I sincerely thank Giles and Alice for trusting me with creating work without any pressure and just allowing me to carry out the projects to the best of my ability whilst offering kind encouragements. I tend to get carried away with trying to perfect everything so I thank you both for your patience and apologise for the delays!
If you remember reading my first impressions, I mentioned the many different assets in the studio either tucked away or on display and wondering about the story behind them… well… I’ve joined in with my own clutter! I’ve made so many Story Cubes I can build a fortress! Soon I’ll have enough to make a draw bridge to go with it (laughs).
It’s been really fun so far and I’ve learnt a great deal from Giles and Alice. I’ll do my best to fulfil my role and create work which others will enjoy! Have a great Christmas everyone!
Tangled Threads consists of a storyboard in the form of a Diffusion eBook, that reflects upon the different projects and aspects to which Proboscis has delved into. You can download a copy of the eBook here: http://diffusion.org.uk/?p=2171
My task was to create a storyboard using only the text Karen had scripted. With her words I had to create a series of fast sketches within a short time frame, jotting down the first visual that came to mind. It was later decided that the finished storyboard was to be presented in the form of an eBook, as a counterpart for a new Proboscis film that will be presented as part of a Leonardo/MIT mobile digital exhibition curated by Jeremy Hight.
This was my first time creating a full scale storyboard, but it was also my first time adjusting it to an eBook format. It encouraged me to use different panels and discard frames which can be reduced to one panel. I am also glad it became an eBook because it would have been a real shame if others could not see the impressive text Karen had written.
The most challenging part of this project was the initial sketches: being asked to do fast speed sketching within a time limit. This method made me stay focused and avoid swaying off into different artistic directions and just sketching the first thing that came to mind, then only further developing that idea. Although this method sounds like rushing, the results were pretty interesting!
Overall, it was a great challenging project which allowed me to experiment with a different technique to spark my imagination and creativity. It gave me a chance to use some of my own knowledge about storyboarding and panelling, and Alice had given me a lot of freedom with the concepts. It was also a great opportunity to practice artistic techniques and being aware of areas that may need more improvements.
Here are a few samples from the eBook and initial sketches, the first stage as I mentioned earlier was creating the quick rough sketches of what popped up in my mind. Then I condensed frames to a set of panels on a single page, with this it is scanned in and cleaned up. The final stage was digitally painting the images and resizing them according to the Bookleteer guidelines.
Hello, Haz here. I’ve been asked by Giles and Alice to write about my first impressions of Proboscis and my experience of working here as a Creative Assistant for the last fortnight, under the Future Job Funds placement scheme. I was fortunate enough to get a placement just as the scheme was ending, and it’s a welcome opportunity after an otherwise unproductive year for me, an opportunity where creativity is a crucial part of my role, and something to be celebrated, rather than suppressed, as in previous job experiences.
As would be the case for many other young people in Future Job Fund placements like this, I have no prior education or experience in the arts, only a recreational passion. Any initial trepidation has been eased by the focus on existing strengths and interests (for me, literary) and a comfortable, relaxed environment to get familiar with Bookleteer, by creating eBooks and StoryCubes of my own. The studio, and the surrounding architecture of Clerkenwell, with its rich history, is inspiring. This was the basis for my first StoryCube, a simple photocube of historic buildings. Simple, because my initial idea, a 3D model of Smithfield market made using multiple StoryCubes, was a tad too ambitious for my first attempt, alas.
My eBook was a very slight portfolio of poems, which led me to start thinking about how Bookleteer could be a useful tool when creating zines (small circulation publications) and inspiring people to create their own through its simplicity. I’ll be exploring this during my time at Proboscis and sharing any interesting ideas and creations I’ve found from the zine scene on the Bookleteer blog, hopefully even attending some zine fair’s with a on-site Bookleteer workshop and writing about the experience.
July 23, 2010 by Giles Lane · Comments Off on Graffito
Inspired by the underground 80s hip hop scene, Graffito pays homage to guerilla street art and turns it into a celebration of pop culture on a massive scale. Graffito hands over the VJs canvas to the hips, fingers, hands and creative minds of the audience.
Graffito is an experiment in massive crowd-made graffiti. Anyone in a festival crowd can join in to paint on a giant canvas with digital paint using their iPad, iPhone or iPod Touch. Crowds of people can paint at the same time, on the same canvas by using their screen like a spraycan.
Graffito is a collaborative effort between several UK partners who are experimenting with next gen digital live art. Graffito is supported by Horizon Digital Economy Research (Research Councils UK grant EP/G065802/1).
The first live test of the system as a collaborative drawing/ VJ tool will be in the Warehouse Tent at the Vintage at Goodwood Festival, August 13-15 2010.
February 15, 2010 by Giles Lane · Comments Off on Sensory Threads: new developments
Over the past few months we have been developing new wearables and improvements to the Rumbler for Sensory Threads, which we successfully tested working together last week. The new wearables are based on Arduino and use XBee for communication, and the Rumbler now has multiple map selection, replay and printing (on the Rumbler’s attached micro-printer) of specific expeditions.
In the coming months we are planning to conduct a series of experimental expeditions through London to test the platform and build up a repertoire of expeditions for the Rumbler to replay. We will also be exploring building more portable versions of the Rumbler to make it easier to present at conferences and festivals.
December 10, 2008 by Giles Lane · Comments Off on Peter Timms, Internship Experience 2008
Proboscis Internship Experience May-June 2008
I stumbled across the Proboscis website while searching for creative organisations that worked across disciplines and this is certainly something that sets Proboscis apart from other organisations. Other distinctive features are the close, small team they have within the work space whilst also putting collaboration with others, artists, researchers, academia and communities at the centre of their practice. These elements were some of the positive aspects of Proboscis and that remained distinctive throughout my Internship.
My internship involved working one or two days a week, lasting a period of a month or so. The experience was primarily engineered through my own desire to work with Proboscis in some capacity, whatever the nature of the work. On reflection this was perhaps a little misguided. In future I feel interns should be clear about the expectations of their work and interests and plan for a longer time with Proboscis than I had available to really feel the fruitions of the work.
I had an interest in Education as I was going to do a PGCE and thought that some time looking at creative technologies would enhance my understanding of education as situated beyond the classroom. In discussion with the team, my brief was to research into how we might develop some of the projects that had been completed in schools, such as Everyday Archaeology and Experiencing Democracy. I primarily looked at how Proboscis’s current work might link in with the ‘Personalisation’ agenda within education and proposed suggestions for developing the work. By the end of my short time with Proboscis I was able to produce a research document and for me personally, more importantly, an insight into the organisation and how creative organisations work. One thing I did not take the opportunity to do, which I urge all interns to do, is make time for conversations with the team and I think this is best achieved through applying to do intern work that is project and collaborative in nature, not individual research.
I did enjoy the freedom to co-construct my own brief with the team, and did feel supported however I do feel that if I had more time and was also involved in a more hands on project, rather than research I would have gained more from the experience. I would encourage prospective interns highlighting that Proboscis provide an alternative internship, a creative and reflective space and learning environment, where you are a genuine part of the team. This measure of flexibility and the engagement with cross-disciplinary practice provides interesting scope for further work in the arts, education and social policy.