Outside The Box – First Play Test
April 18, 2011 by mandytang · 2 Comments
Hi all! We had our first play test for Outside The Box yesterday with the children who were taking part in the play scheme with the YMCA of Central London. We went with them to Lambourne End Centre for Outdoor Learning, where the children will get to take part in various activities including a chance to have a go with the play sets.
Upon arrival I was engulfed by the surrounding greenery, the centre was huge! 54 acres of land; open fields with animals grazing on the grass and various adventure activities built and scattered across the vast fields.
As we walked through the reception area to catch up with the children who were currently having lunch. My attention was immediately swept away from a beautiful blond haired horse which trotted passed; a small carriage trailing behind it with children gleefully cheering as they enjoyed the ride, “I want to go on that” was all I could think of after that.
After lunch the children were split into two groups and thus it was time to set the cubes free onto the grass and just see what happens.
The curious children watched and questioned as Giles placed the play set on the grass, they began picking them up and marvelled at the different drawings and asked who drew them – I felt proud and happy that they really liked them. They’ve ask me how did I draw the images to which I explained very briefly the process.
Then the blank cubes had become like gold, they all became immersed in the idea of making their own cubes and swarmed around trying to overcome the challenge of assembling a cube and immediately attacking the art box soon after. Frantically scooping PVA glue over the grass and dribbling it across each other, they busied away crafting their masterpiece.
There was one girl however, who was more determined to solve the animal set. At first when she couldn’t work it out she claimed the cubes were wrong, so I nudged and gave a clue to which she immediately thought “Ah! so it can also go this way!” she shuffled the cubes and tried again. Eventually she solved the puzzle and huffed “that was hard”.
Then the groups switched over, a trio sprinted across the field and sat down to make a cube. They then began playing with the storytelling set. At first they only picked one word from each face of the cube – which made their stories one sentence long, but after suggesting that they can use all the words from each face, their stories became longer.
One of the girls used the words in order shown, another used the genre cube – but instead of rolling it she preferred to choose the face that she liked and did the same with the word cubes. They competed with each other to tell the best story and started shouting to drown out each other’s story!
(If you would like to listen to some of their funny stories, click on the links below)
http://audioboo.fm/boos/329978-stories-from-storycubes
http://audioboo.fm/boos/329979-more-stories
Finally the groups reunited to go see the farm animals, indicating the end of the first play testing session. Overall it was a great opportunity to be able to play test with children in a outdoor setting, it gave me an idea of what needs changing and how to set up the next play test. It would have been better to be able to get more children to play with them and to also get some of the boys to give it a go for a fair play test, instead of taking one look at it and tossing it aside for football. I thank the Central YMCA for this opportunity and look forward to more visits in hope that children will like Outside The Box. As for the golden horse that kept trotting passed me numerous times and swaying it’s golden mane as if taunting me…one day..one day..*shakes fists*.
Outside The Box eBooks
March 15, 2011 by mandytang · 1 Comment
(Drum rolls) Ladies and Gentlemen, I proudly present the finished eBooks!
The eBooks are part of Outside The Box and were created to accompany the play sets, they act as props to help stimulate game play.
I’ve created a total of six eBooks that fit with the role playing set, each eBook corresponds to the six roles available. Once roles have been assigned, players can take their eBooks with them to carry out missions. They can use it to take notes, draw maps, sketch images or even stick things into, they can do whatever they like with these eBooks that will assist their game experience.
But what’s inside you ask? (sniggers). Each book is themed to each role, not just on the cover, but the inside pages too. All pages inside are hand drawn with blank spaces for the player to use, it’s printer friendly and encourages players to freely scribble in them.
The eBooks can also be used for the other play sets too! For example, players can choose an eBook of their choice and use it to play along the story telling game. Or they could use the eBooks to create strange combination animals. (More suggestions available in the Outside The Box Suggestion eBook).
I enjoyed designing and creating the eBooks, it all began with making miniature versions as the initial design. Then making the basic prototype and moving onto finalising details and adding messages to the players. I had a lot of fun making the eBooks, I now hope that players will enjoy the finished product.
Outside The Box – First Full Draft
January 19, 2011 by mandytang · 2 Comments
It took a bit longer than planned, but the set of cubes for Outside The Box have reached the first prototype stage! (Applauds) It took a lot of energy to meet the deadline but seeing the finished prototype makes all the hard work worthwhile, I am very pleased with the results and hope you all will grow fond of them too! Thank you Giles and Alice for your patience and advice in teaching me the palette decision making process and guiding me in polishing the sets to a finished prototype. Thanks to Radhika and Haz for taking time out to assist in assembling the cubes together and working on the story telling set!
What happens next? (grin) we play with them! The next stage will be to test them out, not just with the team but with our target audience – kids! We’ll be thinking of additional ways to play with them, making observations to check that children understand the content on the cubes and hope they will enjoy playing with them. Our findings in this stage will be taken into consideration when making decisions on the final product.
Outside The Box – Progress
December 16, 2010 by mandytang · 1 Comment
Outside The Box is a project inspired by the Love Outdoor Play campaign, which supports the idea of encouraging children to play outdoors. We brainstormed about possible games children could play and creating props to assist their gameplay using Diffusion eBooks and StoryCubes made with bookleteer.
The first idea was a visual game using the StoryCubes, which Karen had blogged a sneak peek of a few weeks back. It was a brain teaser type of game, where one image was spread across two squares – so one face of the cube had 4 halves of an image along each edge of the square. The aim was to match up the top and bottom half together. The puzzle only worked if there was nine squares, any less and it wouldn’t have been challenging enough.
The original set had 4 themes, the first being domestic pets, the second insects and bugs, the third sea creatures and the fourth snakes.
After leaving this set out for members of Proboscis to try and solve, they thought it was humorous mismatching the animal halves together. They came up with many wild combinations such as a mer-dog (top half of a dog and lower half of a fish) which struck the idea of another way to play with this set of cubes – make the sound of the animal on the top half and move like the animal on the bottom half. Keeping this idea in mind, I redeveloped the set by adding different animals which make funny noises or move differently and as a result it made the puzzle easier for a younger age group because it resembled the card game Pairs.
The next set consists of a role playing game, encouraging children to use their imagination and interacting with each other if played in groups. With elements of exploration, this set was most fitting for the Love Outdoor Play campaign. There are six characters to choose from, each occupying one face on each cube with a mission. Just like the first set, this game used a total of nine cubes – meaning each character had a total of nine missions to accomplish. Characters for this set included spy, detective, super hero, storyteller, adventurer and scientist.
The last set is a story telling game, the set of cubes acts as a starting point in telling a story leaving children to fill in the gaps with their imagination. One cube decides the genre of the story, another cube decides the time setting and a third cube decides how the story will be told. Keeping the consistency of using nine cubes in one set, the remaining six cubes consists of words to which the player will use in their story.
At the moment these games are in prototype stage, where the final colour palette is to be decided and the finishing touches to be made and polished. Although I had hoped to have finished the prototypes sooner I guess working on 162 faces was a lot more challenging than I thought (laughs). 120 of the faces were illustrated and the remaining 42 contained words, which the Proboscis team kindly assisted with (thanks everyone!) Nonetheless, I have enjoyed the whole process and think that this project has given the opportunity for team work and I still feel that I have much to learn and look forward to learning more about the different methods used in deciding a colour palette for the final product.
StoryMaker PlayCubes
November 16, 2013 by Giles Lane · 4 Comments
StoryMaker is a set of 9 playcubes (1 of 3 sets from Outside The Box) that incite the telling of fantastical tales. Roll the three control cubes to decide how to tell your story, what kind of story it should be and where to set it. Then use the six word cubes as your cue to invent a story on the spot. Each set comes flatpacked with a PlayGuide booklet. You can browse all the cubes and the play guide on bookleteer.
Make up stories on your own or with friends. Challenge your storymaking skills with the Genre, Context and Method cubes to suggest what type of story you can tell, what time or place it is set in and how you’re going to tell it. Use the Word cubes to make the game even more fun: choose one set of words to tell you story with, or combine different sets to make up longer stories or more complex games.
Earlier this year we printed up a small edition of the StoryMaker PlayCubes which are now available to purchase. If you’d like a set then please order below or visit our web store for other options.
StoryMaker PlayCubes Set
9 PlayCubes + PlayGuide Booklet |
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PlayCubes : kickstarting the next stage
October 29, 2013 by Giles Lane · 1 Comment
Three years ago, not long after Mandy Tang started at Proboscis, we came up with an idea to use the StoryCubes and bookleteer to inspire people to play and invent their own games. We were inspired ourselves by the Love Outdoor Play campaign, which aims to encourage children, and their parents, to play outside more. Over about six months Mandy developed Outside The Box as a side-project within the studio, devising the three games with help from the team and illustrating all the resulting cubes. We frequently got together to test out the game ideas, as well as with friends and eventually with a group of children on a YMCA play scheme. But as the studio got stuck into several large projects, we didn’t get round to completing the whole package until recently.
The result is Outside The Box – a “game engine for your imagination” – designed to inspire you to improvise and play your own games on your own or with others, indoors or outside. It’s made up of 27 cubes, 3 layers of 9 cubes, each layer being a distinct game : Animal Match, Mission Improbable and StoryMaker. Outside The Box has no rules, nothing to win or lose, the cubes simply provide a framework for you to imagine and make up your own games. You can browse through the whole OTB collection of cubes and books on bookleteer, to download and make up at home.
However, 27 large PlayCubes and 7 books is a lot to make yourself, so we’re now planning to manufacture a “first edition” to get them into people’s hands to find out what they do with them. To achieve this we’re running a kickstarter campaign to raise funds – support the project to get your own set in time for Christmas or choose other rewards.
Animal Match starts out as a puzzle – match up the animal halves to complete the pattern. From there you can make it much more fun : mix the cubes up to invent strange creatures; what would you call them? What would they sound like? How might they move?
Mission Improbable is for role-playing. There are 6 characters: Adventurer, Detective, Scientist, Spy, Storyteller and Superhero, each with 9 tasks. Use them to invent your own games, record your successes in the mission log books or take it to another level by designing your own costumes and props.
StoryMaker incites the telling of fantastical tales : Roll the 3 control cubes to decide how to tell your story, what kind it should be and where to set it. Then use the word cubes as your cue to invent a story on the spot.
Neighbourhood knowledge in Pallion
July 2, 2012 by Giles Lane · Comments Off on Neighbourhood knowledge in Pallion
Last Thursday I visited members of the Pallion Ideas Exchange (PAGPIE) at Pallion Action Group to bring them the latest elements of the toolkit we’ve been co-designing with them. Since our last trip and series of workshops with them we’ve refined some of the thinking tools and adapted others to better suit the needs and capabilities of local people.
Using bookleteer‘s Short Run printing service we printed up a batch of specially designed notebooks for people to use to help them collect notes in meetings and at events; manage their way through a problem with the help of other PAGPIE members; work out how to share ideas and solutions online in a safe and open way; and a simple notebook for keeping a list of important things to do, when they need done by, and what to do next once they’ve been completed.
We designed a series of large wall posters, or thinksheets, for the community to use in different ways : one as a simple and open way to collect notes and ideas during public meetings and events; another to enable people to anonymously post problems for others to suggests potential solutions and other comments; another for collaborative problem solving and one for flagging up opportunities, who they’re for, what they offer and how to publicise them.
These posters emerged from our last workshop – we had designed several others as part of process of engaging with the people who came along to the earlier meetings and workshops, and they liked the open and collaborative way that the poster format engaged people in working through issues. We all agreed that a special set for use by the members of PAGPIE would be a highly useful addition to their ways of capturing and sharing knowledge and ideas, as well as really simple to photograph and blog about or share online in different ways.
Last time I was up we had helped a couple of the members set up a group email address, a twitter account and a generic blog site – they’ve not yet been used as people have been away and the full core group haven’t quite got to grips with how they’ve going to use the online tools and spaces. My next trip up in a few weeks will be to help them map out who will take on what roles, what tools they’re actually going to start using and how. I’ll also be hoping I won’t get caught out by flash floods and storms again!
We are also finishing up the designs of the last few thinksheets – a beautiful visualisation of the journey from starting the PAGPIE network and how its various activities feed into the broader aspirations of the community (which Mandy will be blogging about soon); a visual matrix indicating where different online service lie on the read/write:public/private axes; as well as a couple of earlier posters designed to help people map out their home economies and budgets (income and expenditure).
Our next task will be to create a set of StoryCubes which can be used playfully to explore how a community or a neighbourhood group could set up their own Ideas Exchange. It’ll be a set of 27 StoryCubes, with three different sets of 9 cubes each – mirroring to some degree Mandy’s Outside the Box set for children. We’re planning to release a full Neighbourhood Ideas Exchange package later this summer/autumn which will contain generic versions of all the tools we’ve designed for PAGPIE as well as the complete set of StoryCubes.
Final impressions – Radhika Patel
June 23, 2011 by radhikapatel · Comments Off on Final impressions – Radhika Patel
Marketing Assistant
(6 Month Placement, Future Jobs Fund November 2010-April 2011)
The past six months have absolutely flown by! Now that I have come to the end of my placement here at Proboscis, I thought I’d take a look back at my time here.
I have been fortunate enough to be involved in quite a few projects in the past six months. As I mentioned in my previous posts, I started off by launching the StoryCube website and have continued to blog weekly on different uses for the StoryCubes as well as including a feature post series about selected StoryCube sets. As I became a more confident blogger, I also started to blog on the Bookleteer blog about the different uses and recently moved onto blogging about my love of fashion and photography with publishing.
Taking part in Mandy’s Outside the Box project was great fun as all the team members got involved. I was mainly involved in the brainstorming part, thinking of different suggestions of ways the game can be played, as well as coming up with numerous words for one of the layers of the game.
I also got to do some photography (unexpectedly) in the studio, usually for documentation purposes. This led onto doing the photography for Alice at the 50’s Fashion Exhibition, which was a great experience, as I have not done something like that before, but would love to continue doing it. The teaching I got from Alice and Giles about using the SLR and photography has been much more effective than any class I have attended. Thank you!
Alongside this, I have been involved in the ‘re-vamp’ of the Pitch Up & Publish sessions; trying to attract a younger demographic on a frequent basis. This is where I was really able to let me creative side run wild, creating slogans and writing copy, which I love doing. This is something I also want to pursue in the future – copywriting.
The placement has been helpful on a personal development level as well as career wise. This was a totally different sector for me to work in, and was quite challenging being put in an unfamiliar environment. However it enabled me to experience and learn new things, which I would not have if I wasn’t offered the, placement, such as the arts and culture sector.
My time at Proboscis has been great and have been lucky enough to be kept on for a few more months.
Telling Worlds by Frederik Lesage
April 20, 2011 by admin · Comments Off on Telling Worlds by Frederik Lesage
Telling Worlds
A Critical Text by Frederik Lesage
A recurring theme underpinning Proboscis’ work is storytelling. Their preoccupation with it is not only reflected in the stories they have told – through works such as Topographies and Tales and Snout – but also in their efforts to explore the practices and forms that enable people to tell stories. For a group of artists to embark on this latter kind of exploration may at first seem counterintuitive; the artist as a teller of stories is a familiar role, the artist as one who helps us tell our own is less so. It is beyond the scope of this paper to convince the reader of the value of such a role. Rather, I will set out to investigate how a specific tool developed by members Proboscis helped to shape one particular collaborative exchange with Warren Craghead in a work titled A Sort of Autobiography. By doing this, I hope to demonstrate how collaborative processes for storytelling like the ones that Proboscis are developing require new frameworks for understanding the kinds of work taking place.
What in the world is a StoryCube?
I often hear this perplexed question when talking to people about my research into Proboscis’ work. Most often, my answer is similar to the one that Proboscis themselves give on their diffusion.org.uk website:
StoryCubes are a tactile thinking and storytelling tool for exploring relationships and narratives. Each face of the cube can illustrate or describe an idea, a thing or an action, placed together it is possible to build up multiple narratives or explore the relationships between them in a novel three-dimensional way. StoryCubes can be folded in two different ways, giving each cube twelve possible faces – and thus two different ways of telling a story, two musings around an idea. Like books turned inside out and upside down they are read by turning and twisting in your hand and combining in vertical and horizontal constructions.”
This answer, for the most part, tells my interlocutor what one can do with a StoryCube – it encompasses a number of actions as part of a process wherein one makes and uses this particular type of object. The StoryCube represents a way to print images and text onto a different kind of paper surface in order to share these images and texts with others in a particular way. But I often find that this answer does not suffice. In this paper I will argue that this problem arises because, although a process description of what one can do with a StoryCube does provide part of the answer for what in the world it is, a more complete answer would require more worlds in which it has been used.
To clarify this obtuse little wordplay, I turn to two different authors who provide two very different models for understanding how culture is made and how it is interpreted: Howard Becker’s art worlds and Henry Jenkin’s story worlds.
Art Worlds
Disciplines such as the sociology of art have gone out of their way to show how artists are not alone in creating cultural objects. It has arguably become a cliché to state this fact. But one must not forget its implication. Howard Becker’s Art Worlds (1982), for example, demonstrates to what degree artistic practices from painting to rock music constitute complex sets of relationships among a number of individuals who accomplish different tasks – the people who make, buy, talk about, pack and un-pack works of art are connected through what he refers to as art worlds. These worlds are populated by different roles including artists, editors, and support personnel. By artists, he means the people who are credited with producing the work. By editors, he means the people who modify the artwork in some way before it reaches its audience. By support personnel, he means the people who help ensure that the artwork is completed and circulated between people but who aren’t credited with producing the artwork itself. This might include a variety of different people including framers, movers and audience members. If one were to apply Becker’s art world model to the world of book publishing and printing, for example, we might say that the artists are the authors, that publishers are editors and that the book printers are part of the support personnel: they reproduce and maintain a set of conventions for the production and distribution of an author’s work.
Part of Becker’s point is that even if we credit authors as the source of a book’s story, significant parts of the book’s final shape will be defined by choices that are the purview of support personnel like printers rather than by the authors: what kind of ink will be used to print the text, the weight and dimensions of the book pages, etc. These decisions, be they based on aesthetic, economic, or other considerations, can often be made without consulting authors and have a significant impact on what readers will hold and read when they get their hands on the finished product. Nevertheless, there are arguably varying degrees of importance attributed these different choices. After all, few of us read books because of the kind of ink it was printed with.
But one should also remember that the distribution of these roles within an art world is not necessarily fixed. In Books in the Digital Age, John B. Thompson writes that it was only in the past two centuries that there has been a distinction in the Western world between what a book publisher does and what a book printer does. Prior to this differentiation, the person who published a book and the person who printed it were one and the same. Just as the distribution of printing and publishing roles can change over time, the significance attributed to these roles might also change.
Becker’s art world model is useful for the answer to my initial question stated at the beginning of this paper because it is a social world model. Placing the StoryCubes into an art world allows me to populate the process answer provided above with a number of different roles:
Proboscis are the designers of the StoryCube who created it as “a tactile thinking and storytelling tool for exploring relationships and narratives”. They invite all sorts of different people from different disciplines to play an artist’s role by using the StoryCube to “illustrate or describe an idea, a thing or an action” and to “build up multiple narratives or explore the relationships between them in a novel three-dimensional way”. The results of all of these different peoples’ work are then made available in various ways to anyone interested in these relationships and narratives. These audience members are invited to “read [the StoryCube] by turning and twisting [it] in your hand and combining in vertical and horizontal constructions.” In some cases, these same audience members take-on additional support personnel roles such as “printers” when they download the StoryCube online and print and assemble it themselves.”
This newly revised version of my answer now has artists and audiences who are working with Proboscis and StoryCubes. But it still seems quite vague. What are these “relationships and narratives” that seem to be the point of making StoryCubes in the first place?
Story Worlds
The second world I turn to for putting my answer together is what I refer to as Henry Jenkins’ “story world” model. In his book Convergence Culture, Jenkins argues that a convergence is taking place between different media that is not simply due to technological changes brought about by digitisation. He believes that in order to understand the changes taking place in media, one needs to include other factors including economic pressures and audience tastes. One of the ways in which he demonstrates this is by analysing how storytellers like the Wachowski brothers developed The Matrix franchise. Jenkins argues that the brothers were not only engaged in the process of making films but that they were in fact engaged in an “art of world building” (116) in which the “artists create compelling environments that cannot be fully explored or exhausted within a single work or even a single medium” (ibid). The Matrix was not only available as a movie trilogy but was also explored and developed in short films, comics and novels by a number of different contributing artists. In other words, today’s creative people – be they individual artists or media conglomerate business executives – need to start to think about a ‘story world’ that is manifested in multiple, interdependent media.
I would argue that one should not interpret Jenkins’ model as suggesting that story worlds exist independently of any specific medium. Rather, the model suggests that other people, not just the author credited with originating the story world, can contribute to the development of a story world. Audience members and other authors can actively reinterpret aspects of story worlds not only through an active interpretation of the text but also by authoring their own parallel contributions. This is significant because it suggests there are contingent relations of power involved in the negotiation of the overall representation and interpretation of those same story worlds. The simplest example is how laws for copyright are employed to ensure that authors and their publishers maintain certain kinds of control over the development of story worlds.
For me to explain how Jenkins’ story world model is useful for answering my initial question will take a bit more effort. In order to fully clarify why I have gone through the trouble of bringing these two very different worlds from two very different research traditions, I will need to demonstrate how they can be combined and applied to a specific example which follows bellow. For now, however, suffice it to say that the story world model deals with meaning and how the narratives and relationships that stem from the process of making and reading StoryCubes do not appear in isolation from other related meaningful artefacts. How one interprets the meaning of a particular StoryCube is embedded within a particular set of intertextual relationships that I refer to as a story world.
We now have two different ‘world’ models for explaining what are StoryCubes:
- the art world model as a way to understand how a particular artwork is produced, distributed and appreciated through a set of interdependent roles enacted by people and
- the story world model as a way to understand how meaning can be conceived as part of a number of different texts produced by a number of different people.
A sort of printing experiment – The case of Warren Craghead
I will now examine Warren Craghead’s A Sort of Autobiography and how some critics interpreted his work as a way of illustrating how both models presented above enable me to better answer what in the world is a StoryCube. A Sort of Autobiography is a series of ten StoryCubes whose outer faces are covered by drawings of Craghead’s own making. Taken together, the ten cubes are intended to be interpreted as his “possible” autobiography – hence the title of the work. Here is a description of the work posted by Matthew J. Brady on his “Warren Peace” blog as part of a longer review of the project:
With the onset of digital comics, an infinite number of possible ways to use the medium has erupted, and even the weirdest experiments are now visible for any number of people to experience. This is great for comics fans, who can now experience the sort of odd idea that creators might not have shared with the world otherwise. Warren Craghead’s A Sort of Autobiography is a fascinating example, using the tools provided by the site Diffusion.org.uk to create a series of three-dimensional comic strips, with each in a series of ten cubes representing a moment in his life, separated by decades. Some of them seem to simply place an image on each side of the cube (with one side of each working as a “title page”), while others wrap images around the surface, and several working to make faces representing Craghead at that cube’s age. It’s a neat way to use the medium, if you can call it that.”
If we attempted to place A Sort of Autobiography in the art world model presented earlier, it would be fairly easy to follow Brady’s lead and look to comic strips as a guiding template. One could say that Craghead is the artist-author who created the work. Determining who plays this role is fairly easy because Craghead has authored a number of comic strips using a similar visual style. Things get a bit more complicated when we try to determine who is the editor-publisher. Based on the information I’ve been able to gather, there doesn’t seem to be anyone other than Craghead who makes editorial choices about the content of the final artwork – the style of drawing, the way in which the story unfolds, etc. There may be some “invisible”, un-credited co-editors who help Craghead with his drawing and choice of subject matter but they are not formally acknowledged and I have not tried to enquire whether or not this is the case. What is clear, however, is that Proboscis also do take-on aspects of the editor-publisher role: Proboscis commissioned the project as part of their Transformations series, the works are made available through Proboscis’ Diffusion website and, of course, Proboscis designed what Brady refers to as the “tools” used to publish the project.
It is this last aspect that seems particularly problematic for Brady. If we focus (rather narrowly) on some of the comments Brady makes in passing about the StoryCubes as a support for the work in his review, it is clear that they make it more difficult for him to pin down the project. Much of Brady’s review seems to implicitly be asking “Is this a comic?”. In describing the work, he uses the language of comic books to help him describe it. For example:
“Some of [the cubes] seem to simply place an image on each side of the cube (with one side of each working as a “title page”) […]”
Here Brady suggests that Craghead employs a particular convention of comics – the title page – as part of how he constructs some of his cubes. But though one of the panels located at the same place on each of the ten cubes does have writing that indicates the year and how old Craghead is at the time (ex. 1970, I am zero years old; 1980, I am ten years old; etc.), there is little to suggest that this choice is necessarily drawn from comics. This might explain why Brady puts “title page” in quotation marks. Brady seems pleased with the overall results of the project but also refrains from categorizing the result outright as a comic. Recall how he ends the paragraph I cite above with:
“It’s a neat way to use the medium, if you can call it that.”
Further along in his review of the project, Brady still seems hesitant:
“Does the whole thing work as a comic? Sure, if you want to put the work into interpreting it, not to mention the assembly time, which can make for a fun little craft project.”
One could argue that Brady may be pushing the comics category a bit: Craghead’s own website doesn’t seem to put so much emphasis on whether or not this, or any of his other projects for that matter, should be interpreted as comics. But Brady is not the only one who approaches A Sort of Autobiography in this way. Inspired by Brady’s reading, Scott McCloud – an authority on the comics medium if there ever was one – characterizes Craghead’s work as an “experimental comic”. Brady and McCloud’s categorisations of A Sort of Autobiography as a comic matter in part because it strengthens a number of associations with the comics art world. For example, if one reads A Sort of Autobiography as a reader of comics, then it does involve some additional assembly time. But what if one categorised it as part of an origami art world? Then this assembly time would be taken for granted (but Craghead’s drawings on the cubes might be interpreted as an oddity).
But Brady and McCloud are able to make this kind of association in part because they are familiar with the author’s previous work. Craghead is an established comics artist for both Brady and McCloud. It is therefore possible to compare A Sort of Autobiography to his other works. This is where I need to bring in the second world model presented above – the story world. As stated previously, the definition of story worlds based on Jenkins’ work depends on a set of possible meanings within “environments that cannot be fully explored or exhausted within a single work or even a single medium”. One could argue, that Craghead creates a similar kind of story world based on a particular style of illustration and subject matter that is consistent with other works he has created. So rather than working with comparisons to other comics, Brady’s reading can simply refer to Craghead’s established story world.
But instead of placing Craghead’s biography as the foundation of our story world, why couldn’t we instead use the StoryCube’s story as our starting point? That is, rather than assuming that authors are the only ones who create meaning by telling stories, what if we assumed that Proboscis had designed a compelling story environment “that cannot be fully explored or exhausted within a single work” and that Craghead’s A Sort of Autobiography was only one of the many parallel contributions to the meaning of this medium?
This kind of inversion is problematic because our contemporary culture, for the most part, depends on consistent formal conventions to be able to make comparisons and value judgments. That isn’t simply at the level of individual artists, but as a whole. Jenkins’ story world model does allow for all sorts of different media, but most of the media he discusses are based in familiar art worlds – comics, books, television programmes, videogames, and movies – art worlds whose implicit formal conventions allow authors to tell their stories in relatively unproblematic ways. But if we don’t know what a StoryCube is, how are we supposed to know what these conventions are? How can we know if this is a “good” or “bad” StoryCube since most of us don’t know how a StoryCube is supposed to work
I would therefore argue that Craghead, Brady and McCloud are telling us their stories of the StoryCube that involves mixing together art world and story world. They are using the more or less familiar narrative of how one makes and reads comics to tell us how to make and read a StoryCube. Craghead is relating to us the tale of how an illustrator can assume the artist’s role in the process of making a StoryCube by making different kind of drawings on it. Brady and McCloud are producing accounts of how to be readers of StoryCubes. Just as with any other kind of story world, these contributions provide only partial insights into the whole story environment and how one might participate in its creation and extension.
Open worlds
The example of A Sort of Autobiography suggests why Proboscis’ initial definition, the one presented at the beginning of this text, was left under-developed: their objective is to develop a meaningful world in which people can tell stories – one that invites people to populate it with their own art worlds and story worlds. In order for there to be enough room for others to create and sustain this kind of world, Proboscis may have to allow the StoryCubes to remain an insufficient process and an incomplete story. But they must also continue the delicate work of articulating how this incompleteness can itself be a meaningful and fertile ground for others to complete. The bookleteer platform is arguably one step in this direction in that it is an attempt to generate an online community of people who use StoryCubes and other “Diffusion Shareables”.
In the end, the true challenge may not be whether any of the answers about “What in the world is a StoryCube?” are sufficiently clear or exhaustive, but whether or not one of them can entice you into telling your own story of the StoryCube.
Frederik Lesage, March 2011
Enabling Consequences by Fred Garnett
April 15, 2011 by admin · 1 Comment
Enabling Consequences
A Critical Text about Proboscis by Fred Garnett
Background
This is a critical text written to comment on the work of Proboscis in Public Sector Innovation with new technology from a cultural perspective. I was invited by Giles Lane to do this in late 2010 as I have followed the work of Proboscis since 2002 when I first went to a public event of theirs and have since appreciated the qualities of what they have done.
Introduction
What I have decided to do in my Critical Text, Enabling Consequences, is to look at why Proboscis’s innovations, which from my perspective are capable of widespread adoption, have been insufficiently recognised and acted upon. I think this comes from both how they are conceptualised, through a process related to obliquity and how they might be adopted as a process of generative innovation; that is as a platform innovation that begets further innovations.
Brief History of Proboscis
Proboscis are probably best known for their work, Urban Tapestries, a breakthrough project (undertaken with collaborating partners such as Hewlett-Packard Research Laboratories, Orange, France Telecom R&D UK Ltd, Ordnance Survey and the London School of Economics), designed to enable the interactive city to emerge based on the pull of the participative strategies of active citizenship rather than push strategies of advertising.
They appear to set themselves the question “how can you double your intellectual quality every 18 months”. In part this is a response to Moore’s Law that states that the power of computer processing doubles every 18 months, but turned into a cultural question. In practical terms Proboscis ask themselves “how can you innovate at all times in terms of process, documentation and ideas”. They see what they do as pre-competitive research, what Steven Johnson has recently entitled the ‘adjacent platform’ of innovation. That is a process that occurs before any practical innovation actually happens.
Public Sector Innovation
I am particularly interested in Proboscis because I was also previously involved in an innovation project in the Public Sector, Cybrarian, which also failed to be recognised at the time. Cybrarian was a prototype ‘Facebook for Civil Society’, for which we created the high-concept description of it being an ‘Amazon for e-gov’ as the term social network didn’t exist then (2002). Some of us subsequently formed the ‘public technology’ group lastfridaymob, which spent some time trying to analyse why. We concluded that government didn’t have the relevant interpretive criteria to understand that new technology, created to meet public needs, namely creative, interactive and participative, and that these were three factors that government found hard to recognize. I always saw these three qualities in Proboscis’ work.
There is a deeper problem that new technologies are increasingly interactive and smart, demonstrating participative affordances, and the political context into which they are pitched are representative and hierarchical. So to unpick this problem of public sector innovation a little more lets look at how innovation occurs in greater depth.
Innovation Modelling
A typical way of modelling the Innovation process is in what might be called the 4i model; Ideas, Invention, Innovation, Impact. This typically argues that someone, possibly a researcher, has a bright idea which they tinker away at until an invention can be developed. An invention is the first instantiation of a new innovation, it can be a mock-up, a model, a design, a drawing, but it has been produced as a one-off, or prototype, often to demonstrate the potential, or some expected quality. The difference between an invention and an innovation is money. Someone decides that the invention, either because they see the prototype or drawing or a description, is so compelling that it will be worth spending a lot of money setting up a production and distribution system so a version of the invention can be sold as a product on a large scale. This innovation process is also often divided into product push, where the new technology itself is compelling, or market-pull, where demand has been detected. In organisational terms this often reflects a distinction between the research and marketing functions in companies who are concerned with innovation, or a culture, like the USA, which sees social and cultural value in the process of innovation. Successful innovations need to bridge the gap between the qualities of supply-side technology-push, and the interest of demand side market-pull.
When Apple decided to launch the iPod – in technical terms a fairly simple device made on automated production lines in China – they also needed new software to control the iPod – iTunes – and new distribution arrangements with the entire music industry, for the music, songs and albums needed to populate their invention with resources. The music industry were the very people who felt that Napster, an early peer-to-peer forerunner of iTunes, threatened their entire industry, but Apple found powerful arguments for getting them on board, part of which was that Apple weren’t the first to market, so could respond to their needs. So the issue of turning a simple working invention like the iPod itself, into an innovation, is massively complex however compelling the product on display. All products have hinterlands, which can seriously affect the way an invention becomes an innovation and also how it becomes a universally recognised and used product or process, as digital music now is today. However we have been discussing product innovations being brought to market, whereas Public Sector Innovation is more concerned with processes that enable infrastructural development, and this requires a more pervasive model of innovation.
Steven Johnson’s Reef innovation v Market Innovation
Steven Johnson’s book Where Good Ideas Come From (2010) looks at ways in which innovation becomes adopted and contrasts the more typical 4i model discussed above, or market innovation, with what he calls reef innovation, what we might call infrastructural development. Steven Johnson is an American and writes about the US context, which is much more focused on invention overall than the UK and with a history of infrastructural developments coming through private sector activities; for example American utilities are generally private sector; gas, electricity, telephones etc. Whereas in the UK there has been a more mixed tradition of regulated private sector innovation, in the 19th Century, and state-controlled utilities, in the 20th Century. Following the privatisation policies of the 1980s and 1990s there has developed more of a regulated private-sector approach in the UK, returning somewhat to our 19th Century traditions.
Reef innovation is Johnson’s way of describing how a private sector model of development produces new infrastructure for society as a whole. This is a metaphor derived from how coral reefs accrete growth and so stay above sea level, as the volcanic rocks on which they are situated shift, in order to allow coral reef island life to flourish. He is discussing how the enabling utilities, such as communications technologies that lay beneath the functioning of everyday social life, evolve and grow. Johnson argues that society as a whole grows more through reef innovation; the slow accumulation of numerous utilities that form the infrastructure through which society functions, than through market innovation. So we need a more sophisticated view of infrastructural innovation, such as the reef model, to discuss public sector innovation.
However Johnson is writing of the American context where the accidental reef-like growth of market-tested processes of infrastructure accumulation is a useful metaphor, but it is not perhaps fully applicable in all socio-economic contexts. However with the concept of reef innovation Johnson is helpfully looking at systemic Innovation, rather than product innovation as the 4is model tends to do, and systemic innovation is particularly significant in times of systemic change, which we see now as we attempt to move to a Knowledge Economy, or the Information Society as the European Union calls it through its IST programmes for i2015 and i2020. However Systemic Innovation requires a still broader view of the transformational characteristics of systemic change.
Structural Innovation v Disruptive Innovation
Innovation that leads to transformational change is something that the economist Joseph Schumpeter (the so called “Prophet of Innovation”) writes about as he discusses the difference between Structural Innovation and Disruptive Innovation. Structural innovation is where the innovation extends existing uses of a product and should increase the numbers of users, such as lighter mobile phone handsets, whereas a disruptive innovation such as the mobile phone system itself, is one where the innovation changes how things are done, in such a way that challenges existing system processes. So transformational change, arguably a key feature of the coming Knowledge Economy in both the UK policy context and EU-IST programmes, actually requires the promotion of this disruptive innovation. At the governmental level this creates a problematic tension as governments are more interested in providing reliable infrastructure that changes little, but is increasingly used by citizens, rather than enabling systemic change through deploying new technology innovations.
Consequently government prefers to adopt disruptive technology innovations as infrastructure, such as websites, once they have attained widespread use and so can be seen as large-scale structural innovations. Thus a conundrum emerges in that technological innovation which enables often necessary social change comes in a disruptive form that is difficult for governments to deal with. However whilst governments are often interested in systemic change, say to improve social infrastructure during an age of global change and de-regulation, they are more comfortable with structural innovations which might extend their electoral support through greater use, rather than disruptive innovations which can alienate it.
Distinctive Features of the Proboscis Model of Innovation
However I think Proboscis are doing particularly interesting things in terms of innovation which don’t quite fit into any of these innovation models; reef, structural, disruptive. Firstly they are operating outside the boundaries of the 4is model, both in terms of generating ideas at the conceptual end of the process, and also in terms of offering processes of innovation at the take up end. Secondly they are developing innovations that are neither disruptive, nor structural, not least because Schumpeter’s models also emerge from an analysis of American economics. Proboscis are in the business of producing socially enabling participative innovations, which might be better described as enabling innovations, drawing their value from the degree to which they extend the affordances of the public realm.
I now want to look at three distinctive features, two intrinsic and one consequential, that can be identified in the Proboscis approach in order to examine what socially enabling participative innovations might mean in practice;
- a) Applied Heutagogy; namely thinking about projects in fresh ways before they begin, based on a guiding set of values, in terms of ‘moving criteria across contexts’ which might be described as providing an ‘ideas platform’ for thinking about innovation.
- b) Generative Innovations; creating innovative platforms that can then be used generatively to develop further uses by others in the public realm.
- c) Extending the Public Realm through Participation; the consequence of this approach to innovation, which emerges from using their models of thinking and applying their approach to public sector innovation.
Applied Heutagogy
I asked Giles if he thought his work fitted into the Blue-Sky model of thinking, which might be characterised as a model of brainstorming about what you do by removing under-pinning values that sustain the original work. It is thinking outside the box of existing limitations that is more likely to destroy the box than think of new uses for it. I suggested that we call Proboscis work ‘Pink-Sky Thinking’, meaning it was fresh but rooted in the original values that they started with. He declined to accept this and suggested that their thinking tended to be oblique. I think this is because they see their work as being of a piece and that Proboscis have extended their original vision by learning from their projects and the ways in which they have been implemented, Social Tapestries emerging out of Urban Tapestries for example.
Giles suggested that their approach was deeply rooted in their values of ‘moving criteria across contexts,’ which is the classic art school strategy of heutagogy. But Proboscis aren’t simply artistic provocateurs, they think deeper than that as their thinking is informed by a profound understanding of the public realm in which their innovations will be situated, so they are also thinking of consequences as well as creative solutions. Steven Johnson also talks of a process of moving criteria across contexts that he calls exaptation, but this is more limited than the applied heutagogy Proboscis use as it is generally the application of one new set of criteria to one new field of practice in search of innovation. Proboscis are more flexible than this, but I think they are engaged in a broader process of multiple exaptations in their thinking. This process of thinking through a multiplicity of strategies derived from a range of contexts I would characterise as an ‘ideas platform.’ This offers a richer conceptual mulch than the ‘adjacent platform’ model described by Johnson, as it is also takes account of the consequential use states and the state changes (Giles’s term) that might be enabled. It could also be described as thinking about where good ideas go to…
Generative Innovation
Kondratieff talks of long wave economic change coming from what he terms ‘meta technologies’, technologies that are embedded in other technologies like the steam engine and the microprocessor. However long-term social change comes from behavioural adaptations to the affordances of these new technologies, such as the car or the mobile phone. But social change also needs infrastructure that supports the use of the new technologies; for example, time was standardised across Britain in 1840 to meet the needs of the railways. In many ways since 1770 this infrastructure has been in the form of networks of new technologies; canals, railways, telegraph, telephone, roads, electricity, television, the Internet. However these networks have tended to be dedicated to a single mode of use until the Internet came along. Like electricity this enables it to be a multi-use network, but the Internet is also capable of supporting and distributing multiple formats. Thus across this network an almost unpredictable range of uses can be developed; the Internet enables a range of consequential uses, limited only by the design flexibility of the digital formats themselves. The World Wide Web itself is one such multi-modal consequence of the flexibility of the Internet, but it is possible to design with it’s almost endlessly consequential nature in mind and Proboscis seem cognisant of this.
A Generative Innovation might be described as an innovation that enables further innovations, as described above, not as an embedded meta technology but as a platform of possibilities. An interesting development in Proboscis work was the shift from Urban Tapestries to Social Tapestries, from a platform to a user environment and what characterises their user environments is their participative quality.
Arguably the Knowledge Economy and the Information Society are characterised by the participative qualities of the technologies used to build them, this has been particularly clear since the ‘architecture of participation’ that is Web 2.0 became widely available as a possible infrastructure platform. Proboscis’s work has anticipated this participatory quality due to the heutagogic nature of their thinking about creating generative processes. This thinking can be described as an ideas platform, which precedes the adjacent platform model of innovation as described by Johnson. Proboscis were used to playing with form, moving criteria across contexts as they describe it, at a time when new technologies capable of creating social transformation were emerging so, for them, the flexibility of digital technologies, their arguably ‘disruptive’ qualities, were already accounted for at the thinking stage.
Extending the Public Realm through Participation
So the combination of applied heutagogy and generative innovations has the Enabling Consequence of creating the possibility of extending the public realm through participation in this age of digital networks and use affordances. This is because Proboscis are engaged in flexible thinking about future possibilities whilst being aware of how implementation might extend and change the character of the public realm. They design for the participative qualities of digital networks and so capture what makes them so attractive to people in society.
[CAVEAT: I don’t want this to read like a testimonial, after all it is a critical text and not all of Proboscis’s projects have been unqualified successes, but this has been an attempt to capture both what uniquely characterises their approach and to also try and understand how public sector innovation might be made to work effectively in the UK in an age of digital flexibility.]
Conclusions; Enabling Consequences
Proboscis’ research model
Proboscis have a concern with public sector innovation in a time of digital flexibility, but are capable of absorbing the transformative potential of the evolving digital realm into both their thinking, as social artists comfortable with the heutagogic playing with form, and as visionaries, capable of thinking of how new platforms might enable greater engagement in and with the public realm. They bring this together in an unusually broad and deep way of solving problems, what I call applied heutagogy, addressing multiple perspectives not just the artistic one of playing with form.
The participative affordances of the technology and the heutagogic quality of their thinking, what they call ‘moving criteria across contexts’, combine to offer the possibility of creating generative infrastructure; infrastructure that begets further infrastructure. They work with the grain of digital transformation both conceptually and in terms of its consequences.
Public sector Innovation
Most public sector innovation emerges from a hierarchical policy process that has originated in one part of government and has a clearly defined and departmentally owned problem it wants solving. Public sector innovation typically, for a range of historical, political and cultural reasons, wants structural innovation that extends the relevance and influence of the owner of the policy and so sees innovation concerning ‘state changes’ as disruptive and out of scope.
Ben Hammersley recently highlighted this conceptual problem at the governmental level, what he characterises as the clash between hierarchical and network thinking, in his British Council lecture in Derry on March 25 2010. The problem Hammersley highlights is hierarchical thinking about networked contexts. The public sector wants innovation to be structural in order to count as improving their policy delivery in alignment with the current construction of existing policy responsibilities; it thus ignores the ‘state change’ potential offered by new network possibilities. In terms of innovation the public sector is, at best, involved in post-hoc legitimation but not in the creation of participation platforms designed to work in the emerging network contexts.
Innovation in a Transformative context
So we have an impasse; the opportunity for the development of a digitally flexible public realm capable of supporting a range of interdisciplinary models of innovation working across open networks, and a public policy context which is incapable of recognising networked and other new technology affordances. We can describe this as a clash between possible participative and traditional representative views, both of working processes and of society (and so of policy development); or more simply a clash of values. Proboscis want to ‘establish a discourse around values’ so that we might uncover where value is created, and also what those values might be, as we try to find ways of working with the digitally flexible and transformative characteristics of the emerging of participatory culture.
Hammersley somewhat ghoulishly, suggests that we first need the older generation in power to die off if fresh thinking capable of coping with a networked society is to gain traction in government in 2011. What Proboscis show us, less dramatically, is that with some applied heutagogy, thinking practically about how we might learn from ‘moving criteria across contexts’ at the start of a problem-solving process concerning public-sector innovation, along with some consideration of how we might create a ‘platform’ that could generate further innovative ‘state changes’, constrained by considerations of the nature of the public realm, then we can indeed enable public sector thinking that is in tune with the evolving networked society we live in at the start of the 21st Century.
Fred Garnett, April 2011
Final Reflections – Mandy Tang
March 11, 2011 by mandytang · Comments Off on Final Reflections – Mandy Tang
Creative Assistant
(6 Month Placement, Future Jobs Fund July 2010-January 2011)
It’s time to reflect on the past 6 months as the Future Jobs Fund placement has now come to an end, it really went by quickly! Other than the placement being too short, I can only think of the benefits I have gained with Proboscis during my time here.
It has been a great experience to explore more about the creative arts, with plenty of opportunities to utilise my artistic skills in all of the different stages of a creative process and exercising my knowledge with people of different backgrounds and experiences of their own.
I am also really grateful to Giles and Alice for their patience and teaching me many things ranging from local area knowledge to introducing artistic influences and techniques in hope that it would inspire me throughout the creative process of each project. With their kindness and constant guidance, they’ve become more of a mentor to me than simply my employers.
I also thank the New Deal of the Mind, firstly for organising this opportunity and providing scheduled sessions – The Goals Training programme, offering support and providing information about job hunting.
During the past 6 months I have been involved in various projects which include the storyboard eBook for Tangled Threads, then moving onto a project inspired by the Love Outdoor Play campaign with a full play set now known as Outside The Box. Once in a while I have assisted in the City As Material project and my more recent work is creating visual interpretations for Public Goods and designing eBooks to accompany the play sets for Outside The Box.
Outside The Box was a huge learning curve for me, I learnt many valuable lessons during the creative process. Firstly, how to manage my work flow better. The project became so much larger than anticipated that I found myself struggling with managing the workload, as I had tried to do too many things at once. Then there were elements on the actual product that I had learnt more about, such as decision making for a colour palette and how simplicity can convey ideas just as well as detailed illustrations. I believe there will be much more to learn from Outside The Box, as it will be going through the testing stage soon. I am excited and nervous to see what happens and I just hope that children will like and enjoy playing with them.
The biggest achievement whilst working on these projects was adapting. I was able to transfer many of my skills to fit each creative process but it was learning to think from a different perspective and presenting them in a innovative way which was the main challenge. The work flow and thought process also differed from my original training as a concept artist for games, as much of the work would follow a design brief closely, but with Proboscis it was very open and it possessed very little constraints making the possibilities endless.
I believe with all these achievements and lessons learnt, it will influence my work in future projects – the way I may approach ideas, deciding the colour palette, considering other ways to communicate my ideas across to reach a wider audience and to create art work that many can enjoy and appreciate.
This isn’t farewell! As I am very grateful for the opportunity to stay as part of the Proboscis team so I look forward to future projects and learning more about the creative arts, I’ll be posting about my work so make sure to visit!
Radhika Patel – Second Impressions
March 8, 2011 by radhikapatel · Comments Off on Radhika Patel – Second Impressions
Radhika here, the not so new Marketing and Business Development Assistant. It’s already been 4 months and here I am writing my second impression post… how time flies!
I last left off in the middle of the creation of the StoryCubes website, which has now been launched :). Having worked on the website and written numerous blog posts for promoting the StoryCubes, I have finally overcome my initial difficulty of blogging. This had led me to become a weekly ‘pop-up’ on the Bookleteer blog too, coming up with new and inspiring uses for Bookleteer. The part I enjoy the most, is actually bringing my ideas to life, by creating a mock up of each idea. It’s great seeing my ideas on paper instead of an image in my mind, and for all to see!
Even though I’m the Marketing Assistant here at Proboscis, my favourite part so far has been the opportunity I have had to dabble in all the projects that are happening, from City as Material to Mandy’s Outside the Box project (great fun!). Being able to be apart of a variety of projects has given me much more understanding about Proboscis, how they work and much more of an insight than I could have imagined.
Another bonus I have had working at Proboscis is putting my photography ‘skills’ into action! This has definitely been one of the highlights so far as I love being behind the camera and being taught by Alice or Giles on using the SLR and about lighting, is much more valuable than attending any class! I am very grateful I have had the opportunity to do this, as it’s something I enjoy and want to continue doing. 🙂
The placement so far has given me a number of opportunities to learn new things, especially finally learning how to use Photoshop, with the help from my fellow placements.
I have continued to learn from both Alice and Giles about the arts and can expect an inspiring story to pop up any time of the day. I feel this has been one of my most valuable experiences here, as before I wasn’t exposed to the arts industry and have been opened up to a whole new world if you like.
However, I am still trying to conquer the four flights of stairs every morning, but apart from the breathless moment I have once I get into the studio, I am enjoying every minute of my time here.
Visual Interpretations 1
January 21, 2011 by mandytang · Comments Off on Visual Interpretations 1
Hi all!
Whilst taking a break from Outside The Box I’ve been asked to create visual interpretations for a new project! I’ll be keeping a photo diary of my progress and will post up a photo each week for you all to see.
Second Impressions – Mandy Tang
December 15, 2010 by mandytang · Comments Off on Second Impressions – Mandy Tang
Wow, it’s already time for me to write about my second impressions huh? If you’re wondering, it’s Mandy here! I started in July as a Creative Assistant for Proboscis, it’s been five months already!! Where did all the time go?! (laughs)
It’s been pretty busy during these five months, Giles and Alice have been cracking the whip to keep me busy working (T_T). Just kidding haha. They’ve been great fun, and most generous when offering advice and enlightening me with their knowledge, it always leaves me in awe with the amount of things they know.
Also, there has been more placements on board! Christina and Radhika are such lovely people, they both have a great sense of humour, easy to talk to and are always offering to help when it seems like I have too much going on (laughs). Oh and Moin; our programmer, joined just recently too! As for Haz… he’s been picking on me since day one!! that aside, he offers me assistance and I’ve enjoyed his blog posts and look forward to his future posts. Thanks guys for your help and support!
During the past few months I have been working on various projects. The first being Tangled Threads, then my current project Outside The Box and offering assistance here and there with City As Material.
Throughout these projects I sincerely thank Giles and Alice for trusting me with creating work without any pressure and just allowing me to carry out the projects to the best of my ability whilst offering kind encouragements. I tend to get carried away with trying to perfect everything so I thank you both for your patience and apologise for the delays!
If you remember reading my first impressions, I mentioned the many different assets in the studio either tucked away or on display and wondering about the story behind them… well… I’ve joined in with my own clutter! I’ve made so many Story Cubes I can build a fortress! Soon I’ll have enough to make a draw bridge to go with it (laughs).
It’s been really fun so far and I’ve learnt a great deal from Giles and Alice. I’ll do my best to fulfil my role and create work which others will enjoy! Have a great Christmas everyone!
Republic of Learning Redux
March 23, 2023 by Giles Lane · Comments Off on Republic of Learning Redux
Rachel Jacobs and I have recently written up a paper that explores the activities and achievements of our Republic of Learning workshops (2019-22). This post archives the previous posts about the workshops on our Manifest Data Lab website:
Republic of Learning 9: Creating a Reciprocal System
Updated: Mar 4, 2022
Our next Republic of Learning event will be on Wednesday February 2nd at 6pm London time. We will be hosting it online – using zoom.us. Facilitators: Dr Rachel Jacobs (artist, researcher) and Giles Lane (artist, researcher).
A workshop combining craft making, scientific data, intimacy, observation and stories to bring people together to imagine a human-made reciprocal and sustainable system that connects us back to the Earth’s own dynamic system (hydrosphere, geosphere, atmosphere, biosphere).
All Welcome, please book a free place via Eventbrite
Theme : Creating A Reciprocal System
AI, robots, driverless cars – machines that enable us to have “frictionless” lives and “satisfy” our every needs and dreams… What would a system look like that relies on reciprocity, sharing and gifting rather than ease, desire and consumption?
What is a reciprocal system?
This workshop will combine artistic and craft-based making to explore what a system of resilience, co-operation, re-enchantment and intimacy might be. It will bring together learning from previous sessions and work with the Earth’s planetary system (Atmosphere, Geosphere, Hydrosphere and Biosphere) to create a model for this new reciprocal system.
Materials that will help you make your reciprocal system:
- paper and/or card, pens, pencils, scissors
- any other craft or art materials you might have to hand (fabrics, string, newspaper, plasticine, paints etc…)
The workshop is free and will take place online on Zoom.
Documentation
We have created a booklet documenting the workshop, which can be viewed online or downloaded, printed out and made up into a paper booklet.
Republic of Learning 8: Little Earths, Mythical Objects & Human Stories
Updated: Mar 4, 2022
Our next Republic of Learning event will be on Wednesday December 8th at 6pm London time. We will be hosting it online – using zoom.us. Facilitators: Dr Rachel Jacobs (artist, researcher) and Giles Lane (artist, researcher) in collaboration with Dr Aideen Foley (lecturer & researcher, Birkbeck University of London).
What do we love, care for and want to protect? How would we feel about the planet – the places and non-humans that we love – if we could hold them in our pocket?
In this workshop we will make our own Little Earths, stewardship objects that combine craft making, intimacy, scientific data and stories. A mythical object to keep in our pocket, have in our home or gift to others.
All Welcome, please book a free place via Eventbrite
Theme : Little Earths, Mythical Objects & Human Stories
The Little Earths we make are based on the Russian nesting Babushka/Matryosjka dolls, worry beads and measurement cups. The Babushka doll is a folk object, nesting different sized dolls within each other to represent different layers of our selves. Worry beads act as a focus of prayer, meditation and mantras. Measurement cups are the most basic way we can measure materials to cook. Nested objects, whether inside each other or alongside each other, help us to see ourselves in relation to the world at different scales.
We will ask 8 questions. The first 4 questions will aid us to create the frame or structure of the Little Earth. These will respond to scientific data and observations at a global, national, local and then individual scale. The next 4 questions will help us explore how we might love, care and protect our Little Earth, responding to myth and folk tales. Leading us to each create a talisman for a more reciprocal future. Drawing on indigenous, folk, historic and scientific knowledge of climate, social and environmental change.
Through the act of making these objects we explore what we can gain from qualitative data (experience) as well as quantitative data (numbers) and how this can then be translated into acts of love, care and protection. Not seeking easy explanations (or judgements) but finding ways to pay attention, be present and share what our own senses and understanding of place, responsibility and change can bring.
For more about the concepts of Little Earths see: https://www.manifest-data.org/post/little-earths-stewardship-intimacy-and-community
Materials that will help you make your Little Earth:
- paper and/or card, pens, pencils, scissors
- 4 nested jars, pots, matchboxes, cardboard boxes or measurement cups or 4 different sized envelopes
- any other craft or art materials you might have to hand (fabrics, string, newspaper, plasticine, paints etc…)
The workshop is free and will take place online on Zoom.
Documentation
We have created a booklet documenting the workshop, which can be viewed online or downloaded, printed out and made up into a paper booklet.
Republic of Learning 7: Atmospheric Commons
Updated: Mar 4, 2022
“In the space between the past and future, having and losing, knowing and not knowing, lies an opportunity for awakening” (Prideaux 2021)
Our next Republic of Learning event will be on Thursday June 24th at 3pm London time. We will be hosting it online – using zoom.us. It will explore our past and present impacts on the Earth’s atmosphere – personally, locally and globally. We then seek to imagine whatever comes next… making artistic/craft based responses that combine scientific data with our own questions and stories about the future.
All Welcome, please book a free place via Eventbrite
Theme : Atmospheric Commons
We consider the atmosphere as a nebulous commons, transformed by extractivist acts of enclosure that dissipates and reforms as a material record of our politics, behaviours and histories. This collision of the sensory and the political occurs across huge scales, connecting geo-chemical processes; fossil necro-deposits; carbon industries; petroleum-states; infrastructures; service companies; governance; and energy and futures markets.
Using speculative mappings; animations, physical models and public workshops we chart the processes of planetary energy exchange that compose the atmosphere alongside the socio-technical assemblages refiguring it.
We seek to examine our personal connections to energy, distribution and consumption and develop figures, expressions and situations that ask, “Who owns the air?”
From “Political Atmospherics” by T Corby et al, in Freeport: Anatomy of a Black Box (Matadero, forthcoming 2021)
You are invited to do a simple activity before the workshop that maps your energy interactions and relationships to the complex carbon system we live within. These maps will inform what happens in the workshop as a starting off point for our dialogues and discussions. Download a PDF of instructions here:
MDL_Energy_Map.pdfDownload PDF • 7.04MB
Materials to have at hand:
For the workshop itself, we also suggest that some of the following materials would be helpful to have in place for the workshop, if you can get hold of them:
- 2-3 metal coat hangers
- Scrap textile material (e.g. old clothes, pillow cases)
- Old magazines, newspapers, birthday cards
- Cardboard, products/cereal boxes
- Blue tack, plasticine, glue, tape
- String or wool
- Other found objects (stones, shells, flowers, leaves, strange plastic things, rubbish etc…)
- A pen or sharp pencil
- Scissors
Please get in contact as soon as possible if any of this is going to be an issue and we will try and help out, or if you have any other questions about the activities or accessibility.
Documentation
We have created a booklet documenting the workshop, which can be viewed online or downloaded, printed out and made up into a paper booklet.
Republic of Learning 2021
Updated: Nov 25, 2021
After a long hiatus due to the pandemic, we are happy to announce a new series of online Republic of Learning workshop events, with the first on Thursday 24th June 3-6pm.
“In the space between the past and future, having and losing, knowing and not knowing, lies an opportunity for awakening” (Prideaux 2021)
Republic of Learning brings people together to learn about resilience in these times of planetary health crisis, uncertainty and environmental change. It presents a unique approach to shared learning that combines artistic and craft making with co-operative thinking – slowing down debate to sideline confrontation and argument in favour of gentle, collaborative deliberation. Our methods have been developed over 25 years of artistic practice and research by facilitators Giles Lane (artist, researcher), Dr Erin Dickson (artist, maker and researcher) and Dr Rachel Jacobs (artist, researcher).
Three workshops will take place in 2021 with a focus on what was normal, whatever comes next and the possibility that somewhere in between these two states sit grief, hope, resilience and the opportunity for some kind of awakening. Our aim is to plant the seeds for building an informal community that could continue to explore these issues into the future.
Workshop 1: Atmospheric Commons (24/06/2021)
In this workshop we will envision our personal, local and global impacts on the Earth’s atmosphere. We will seek to imagine whatever comes next… exploring opportunities for reciprocal and imaginative decision making in response to what we discover about our past and present impacts – by combining scientific data with our own questions and narratives about our atmospheric futures.
Workshop 2: Little Earths, Mythical Objects & Human Stories (8/12/21)
What do we love, care for and want to protect? What sadness, grief and despair are we ready to leave behind? How would we feel about the planet, the places and non-humans that we love and that enchant us if we could hold them in our pocket? In this workshop we will make our own Little Earths, stewardship objects that combine craft making, intimacy, scientific data and stories. Sign up on eventbrite here
Workshop 3: Reciprocal Systems (Jan 2022)
AI, robots, driverless cars, machines that enable us to have frictionless lives and satisfy our every needs and dreams… What would a reciprocal system look like in contrast? One that relies on reciprocity rather than desire and consumption, seamfullness rather than seamlessness, embodied knowledge rather than data? Bringing together what was learnt in the first two workshops we will build a new type of reciprocal machine to help us consider opportunities for resilience, co-operation, re-enchantment and intimacy.
All the workshops are free and take place online on Zoom.
Republic of Learning 6
Updated: Mar 4, 2022
Our next Republic of Learning session will be on Friday March 20th at 14.30 GMT. We will be hosting it online – using zoom.us – as an experiment in how to remain connected with each other, and continue to be creative and resilient in challenging times.
We will be starting at 14.30 GMT but will give people until 15.00 to download zoom and to log in. We will continue until 17.00 with tea breaks. Feel free to drop in and out.
All Welcome.
Zoom Meeting Link: https://us04web.zoom.us/j/279147110
Theme : Imagining Climate FuturesWe will bring our current theme “Imagining Climate Futures” to a close with a workshop that reflects on the relationship between Coronavirus/COVID-19 and climate futures, and whether we are now living in some kind of ‘Futuristic Present ‘. The online workshop will explore how we deal with the urgency of climate change and the ‘tipping points’ that scientists tell us will speed up climate change and make permanent changes to our world. We will also be including tipping point data (PDF slides) about the virus and what we can carry forward so that we don’t just return to business as usual after this current crisis.
Using origami paper folding we will combine the data and our personal reflections to make paper worlds that represent our actions and responses, and link across to the Earth’s climate systems: Land (Lithosphere); Air (Atmosphere); Oceans (Hydrosphere) and Ice (Cryosphere).
Participating :
You will need squares of paper and pen(s) to join in the activities. Any paper will do including newspaper, old bills etc.. Squares of paper can be made easily from rectangular sheets – we will demonstrate how. Download a simple guide to making the origami paper worlds (the “water bomb” method) or watch the video:
We have created a simple PDF worksheet that you can fill in with your ideas and responses as the workshop unfolds – or send to us later, we hope to collate these into a documentation booklet (as for previous events).
Read about previous events : https://www.manifest-data.org/blog/categories/republic-of-learning
Documentation
We have created a booklet documenting the workshop, which can be viewed online or downloaded, printed out and made up into a paper booklet.
Republic of Learning is facilitated by Erin Dickson, Rachel Jacobs & Giles Lane and is part of the AHRC-funded, “Materialising Data, Embodying Climate Change” project based at Central Saint Martins UAL.
We will be taking a break in April and continue in May with a new theme: ”Sharing a more-than human world”.
Republic of Learning 5: Imagining Climate Futures
Updated: Mar 4, 2022
Last Friday we held the fifth Republic of Learning workshop and second in our current theme of “Imagining Climate Futures”at MAKE at Story Garden. We are continuing to use art, crafts and model making as a way to share ideas about how we can respond to climate impacts – to frame and host conversations about futures that many are finding bleak and frightening as the news remains full of stories about extreme weather events, disturbing natural phenomena and sudden changes to the usual patterns in our climates and environments.
The aim of the workshops is to establish a creative and convivial space in which people can come together to discuss these issuesand to explore together what sort of responses to climate impacts we can have, whether they have expert knowledge in any related field or are just curious or concerned. Using craft and makings skills as a vehicle for conversation changes the dynamic (from more traditional discursive spaces) by slowing things down and providing a focus on attending to the material world instead of the purely abstract world of ideas and opinions.
From working with felt to create ‘climate emblems’ in our last workshop, we shifted to working with clay to manifest ideas. The very different material qualities of clay, and the need to work directly with the hands – to knead and work it, keeping the clay moist and pliable – makes this activity a more contemplative one. It took place during the school half term, and so we had been advised that there may be families attending as part of the “Busy Hands” week across the StoryGarden. We adjusted our plans so that the workshop could accommodate people of different ages dropping in and just making things without needing to get engrossed in the more complex aspects of the theme.
We identified three key climate impacts – fires, storms and changes to the seasons – which people could respond to, each of which have either been in the news (e.g. the extraordinary Australian bush fires) or which we have had direct experience of, such as the recent series of storms to batter the UK (Ciara & Dennis) or the early onset of Spring as visible in blossoms and flowers appearing from late January through February, many of which are a month or six weeks earlier than usual.
What we think these Republic of Learning workshops enables is a space in which we can begin to explore these questions not just from a personal perspective, but from a more collective dimension. What will it mean for us to become ‘resilient’ in the face of the kinds of impacts and changes that may be wrought upon us as climate change becomes the ‘new normal’? How can we feel a sense of empowerment to cope with changes – social, cultural, political, economic, environmental – by facing these together, as communities and not just as isolated individuals for small family units?
The conversations flowed from highlighting personal responsibilities in our contribution to climate change (the ‘carbon footprint selfie camera’) to ideas for making better use of existing social infrastructure for homeless people who may need temporary shelters during the increasingly frequent storms, to ways to better share the excess materials (‘waste’) from local industrial or artisanal production for making new things, to placement programmes for urban dwellers to spend time in nature working on projects to restore or re-wild natural environments – thus connecting with and gaining a direct experience of nature and natural forces, to having rural dwellers take part in urban projects to ‘green’ our towns and cities, on similar placement-style schemes.
In addition to the Thinksheet above – for which one of the facilitators acts as scribe and tries to capture ideas and themes emerging during the workshop – we also devised a simple worksheet for participants to self-document their own creative activity and ideas:
And below are some photos of the objects made:
Documentation
We have created a booklet documenting the workshop, which can be viewed online or downloaded, printed out and made up into a paper booklet.
Our next Republic of Learning is on Friday 20th March 2.30-5pm at MAKE@StoryGarden. Sign up for as place at : https://republicoflearning.eventbrite.co.uk/Everyone is welcome.
Erin Dickson, Rachel Jacobs & Giles Lane
Republic of Learning 4: Imagining Climate Futures
Updated: Mar 4, 2022
The first of our Winter 2020 series of Republic of Learning sessions took place on Friday 24th January at MAKE@StoryGarden in Somers Town. The focus of this series is ‘Imagining Climate Futures’ : using art, crafts and model making as a way to share ideas about how we can respond to climate impacts.
It is clear that, whilst almost all humans are contributing in some way to the emissions caused by mass consumption and the increasing industrial extraction of natural resources, the effects are felt asymmetrically across the globe. The cumulative effect of increased carbon in the atmosphere (amongst other factors) is itself distributed globally, but the effects and impacts which this causes are local and particular to specific environments and ecologies. We are seeing very different impacts – from the unprecedented bush fires in Australia, to flooding in Indonesia, severe storms across Southern USA and, of course, Storm Ciara which has only just hit the UK with tremendous force.
In our workshop, Erin, Rachel & Giles facilitated a creative and convivial space – primarily working with felt – in which the participants were asked to collectively create a series of ‘climate emblems’. The emblems are built up collectively over five stages. Each participant starts with a blank circle of felt and adds elements in response to a series of questions. At the end of each making stage, they describe what they have done, and pass their emblem to the next person. Then, receiving one from the person next to them, they continue with the next stage, before describing what they have added or changed and passing it on again.
The workshop has a specific workflow of intense making activities punctuated by animated discussions – everyone takes turns to speak, and there is space for conversations to flow between participants. Not only that, but there is a high degree of collaboration and sharing of skills as people assist each other with practical tasks of cutting and making. We also see people being stimulated by other participants’ creativity to challenge themselves and expand their own repertoires of making and expressing themselves through materials. At each stage the participants add to, or adapt something the person to their left has made, and this builds up into a complex, shared visual and tactile expression of ideas. The resulting emblems are assemblages of highly personal responses, yet collective too.
What has been intensely interesting are the transitions that happen during the workshop as people arrive with ideas and feelings that, through the process, can shift or change. We have seen people arrive with feelings of despair and despondency caused by the climate crisis or emergency (sometimes referred to as “eco-” or “climate-anxiety”), engaging in the creative expression and sharing of ideas to find themselves feeling positive and inspired at the end. Others have come and experienced a growing awareness of connections and interdependencies that they had been unaware of before. Almost everyone who has taken part (either in last week’s session or the previous one Rachel & Giles ran at Camden Think & Do in November) spoke of how the process enabled them to gain wider perspectives on the range of issues and possibilities that climate change represents – not just interns of its effects, but how and what we might choose to become involved in to make our own contributions to change.
A key to this discussion is our use of Mike Hulme’s “climate myths” from Why We Disagree About Climate Change, counterposed with the framework suggested by George Marshall in Carbon Detox. As a framework they offer participants recognisable tropes and types to work with, as well as indicating where gaps and places or spaces in between might exist:
As the workshop progresses and conversations unfold, we are using a worksheet – in the shape of clouds – to document key questions, feelings and ideas that emerge:
These are clustered across four regions – represented on the worksheet as individual clouds. As a guiding framework we have been using the quartet of “Known knowns; Known unknowns; Unknown knowns; and Unknown unknowns”. These also relate to the four quadrants of the Johari window, a psychology tool used in helping explore and define relationships between the individual and others. Our rationale for using this framework is similarly to map and explore the relationships between the things we are certain of (known knowns); things we are uncertain of, but where we can perceive gaps to be (known unknowns); the tacit knowledges, skills and experiences which we have but do not always acknowledge as such (unknown knowns); and finally, those things about which we have no knowledge or experience at all and which are beyond our horizon of perception (unknown unknowns).
In addition to the visual and tactile elegance, playfulness and sheer creativity of the climate emblems, the “Clouds of Knowing and Unknowing” worksheet helps situate and share some of the key conversational elements that flowed throughout the workshop. As an unfolding map of feelings and ideas it helps participants and facilitators to visualise the emerging gaps to be bridged and to identify emerging themes and commonalities.
Over the next two sessions we will continue to explore what kinds of responses we can make that could close the distance between our situation here in London – in Kings Cross and Somers Town – and those of others elsewhere in the world. We will build on the climate emblems by devising models for imaginary climate futures in which humans can not only survive, but thrive and cope with the complex spectrum of changes that lie ahead of us. We plan to show the material outcomes in a pop-up exhibition during the summer.
Documentation
We have created a booklet documenting the workshop, which can be viewed online or downloaded, printed out and made up into a paper booklet.
Book a place on our next sessions.
Everyone is welcome. Come to any or all of the sessions.
Erin Dickson, Rachel Jacobs & Giles Lane
Climate Change Cross Stitch
Our third Republic of Learning event took place on Friday 15th November at Make@StoryGarden, and was intended to explore a different mode of exchange through a focus on making.
The first two RoL sessions had featured objects being shared and discussed as a vehicle for exploring the intersections between art, culture, science and climate change. Following feedback from previous sessions, we decided to place a greater emphasis on making as an activity to promote more relaxed discussions around the core themes. The third session developed from the basis of craft as reminiscent of digital process, in this case with cross-stitch employing a 0/1 approach across a predefined grid which could be utilised to communicate graph-like imagery through pixellation. Although the intention was to provide a new way of looking at local data, interpreted through making, we also aimed to combine some of the ubiquitous styles used in traditional cross-stitch. This included pre-defined floral decoration, as well as an invitation for participants to create an equivalent of the idiom ‘Home Sweet Home’, which we termed ‘Personal Climate Mantras’.
Cross-stitch is often considered a feminine activity and referred to as one of the ‘domestic’ arts. Typically cross-stitch patterns, once completed, are used as décor and framed, or made into throw pillows for sofas or beds. This translation of data takes a complex subject like climate and grounds it back into the space of the vernacular and domestic.
Erin had come across the TEDx video by Sarah Corbett on how “Activism needs introverts”. In this video she discusses her experiences of working in activism and how activism, of any sort, tends to prioritise extrovert activities, such as campaigning and marches. She makes a case for finding ways in which people who are not comfortable with extrovert activities can be incorporated into activism using quieter, more contemplative approaches. Cross-stitching/embroidery can create a relaxed space for open discussion – makers can discuss harder topics without eye-contact, creating a more inclusive environment. The results can form powerful objects that can communicate with policy makers and others in inclusive and non-confrontational ways.
Rachel brought data from the Met Office she has worked with before, namely the “Mean Central England Temperature Anomalies” from 1659 to 2019. This graph indicates the range of anomalies in temperature measurements over a 360 year span, as well as indicating the mean anomaly. This (the mean anomaly) she converted into a simple cross-stitch pattern and placed at the top of the planner (above) which we created for participants to follow.
The bottom design shows Euston Road, Chalton St and Eversholt St with different colours showing the differences between the pollution levels around Kings Cross and Chalton Street. The different shades of colours shows the levels of air pollution. Euston Road has the worse pollution, a lot higher than recommended limits, whereas Chalton Street is at the limit. The data was taken from Kings College’s LondonAir site, which collates data and visualises it from street-level pollution monitoring stations across London.
Our intention for this session had been to use a making activity as an alternative and convivial ‘prop’ that could allow conversations to flow in a more relaxed and reflective style. Previous sessions had used objects (from both Rachel’s & Giles’ prior artworks) as the props for the discussions, but we had found that a familiar style of debate was still arising that a number of participants expressed discomfort and dissatisfaction with. We knew already from other workshop and meeting experiences that when participants are engaged in practical making activities, their attention is punctuated by the craft process itself, slowing down and attenuating the exchange of words from a debate into a conversation.
Only one of the previous participants attended this event (it was the least well-attended of all the sessions so far), and by making a physical correlation between local pollution data (the air quality measurements from the nearby Euston Road monitoring station) and the climate data drawn from the Met Office’s temperature anomaly data for central England, we could entice more local people in to join us. We didn’t manage to do so quickly enough for this event (building trust with local communities is a slow business), but our intention is to retain the cross stitch activity as a thread running through future Republic of Learning events that people can drop in and take part in, a gentle yet expressive way for people, especially locals, to be part of these evolving conversations and to contribute to them in ways which are tangible.
Erin’s cross stitch (above) adds flowers to the air quality data, beneath the words, “When is Enough?”– a question provoked by Giles’ when quoting the American poet and environmentalist Wendell Berry, “To make a living is not to make a killing but to have enough”.
We will be running more Republic of Learning sessions at Make@StoryGarden in 2020, starting from Friday January 24th at 2.30pm. Followed by Friday 21st February and Friday 20th March – all at 2.30pm until 5pm.
A Republic of Learning
These are uncomfortable times, full of disconcerting facts, chilling implications and uncertain outcomes. – How do we respond to problems that are on a planetary scale? – How do we affect systems and processes that scale way beyond the reach of our own hands? – How do we step aside from feelings of despair that is commonly engendered by incipient knowledge of the enormity of the changes already afoot?
We do so by coming together, talking and making things – sometimes objects, sometimes decisions. We do so by sharing what we have and know, as well as what we do not know. We do so by engaging our imaginations and making real – bit by bit – another world. We do so by defining resilience within ourselves, our communities, our actions and intentions – by attending to the local as well as the global. In this way we achieve a common wealth of ideas, stories, tools and techniques – of fellow feeling and support against impending tragedies. Each time we wrest other small piece of sovereignty away from those who would subject us to further to unfeeling systems of control and we make our own republics of learning, knowledge and community – in which we are all citizens.
A Republic of Learning is a new monthly meeting space for exploring and discussing the role of art-making, data science and climate change and making things in response. It aims to address the local to global, to challenge experts and non-experts to learn together and share questions about how to make sense of the transformational changes ahead of humans, ecosystems and other lifeforms on the planet. To make responses together, outside of the habitual spaces in which we act.
Our first meeting, last Friday 20th September, coincided with the Global Climate Strike in which millions of young people and others around the world took part – demonstrating for action on climate change. We gathered to make our own contribution to action – starting something we hope will grow over time and become a space for people to come together to share and learn together.
To get things started, Rachel Jacobs brought in some objects from various art works and projects and talked about her practice and how it has engaged with places, environments, communities and ecologies over the past decade and more. The objects provided us with tangible things to discuss among ourselves and think about what our own contributions to positive and purposeful transformation could be, especially as some of us had children participating directly in the marches and actions happening at the same time.
The monthly meetings – held on the 3rd Friday of the month (10.30am to 1pm) – will take place in The Story Garden, a new community space in Somers Town behind the British Library and next to the Francis Crick Institute, made by and for the local people and managed by Global Generation. We are generously hosted by Make @ Story Garden, a public engagement project of Central Saint Martins UAL.
The concept of a republic of learning is borrowed from Fred Garnett, who conceives of The Republic of Learning as a “post-Enlightenment” rethinking of self-determined learning spaces and communities outside of the academies and learned societies that have dominated learning and teaching for centuries. His concept harks back to Erasmus who, in the 1500s, declared himself a “citizen of the Republic of Letters”.
Our Republic of Learning is convened by artists, Rachel Jacobs, Erin Dickson and myself as part of the engagement activities of the Manifest Data Lab – a new transdisciplinary group based at Central Saint Martins who are exploring art, data manifestation and climate change. The format for the meetings will be open and fluid – no formal presentations or workshop structures, but instead a place where conversations can emerge and evolve. We hope to grow a community of people who want to address these issues through the lenses of creativity, in partnership with the insights offered by science and the possibilities of technologies, new and old.
TKRN Toolkit
September 17, 2015 by Giles Lane · Leave a Comment
TK Reite Notebooks is a toolkit for documenting and transmitting traditional knowledge to future generations. The essence is indigenous self-determination over knowledge.
The toolkit combines digital technologies and paper.
It is low cost, simple to use and can be easily adapted for different communities and languages.
The toolkit was co-designed with Reite villagers from madang Province in Papua New Guinea, with support from The Christensen Fund.
Versions : English | Tok Pisin | Bislama
Access all PDF Notebook templates here
Download a short version of the toolkit here (PDF)
Download Full Toolkit Instructions here (PDF)
The Toolkit below is divided into 3 Sections: Making; Sharing & Technical.
MAKING |
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What you need:
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What to do: | Why? |
1. Identify the people who you will work with, and discuss the possibility of documenting Traditional Knowledge through this toolkit. Discuss what they might like to document, and what the value of recording it will be for them. | The toolkit support people who want to document, preserve, and/or transmit aspects of their traditions or knowledge. It is for them to decide how they will use it. If you are collaborating with a community of group, it is vital to agree on fundamental aspects such as who will be involved, who will benefit, and who will have control over, and ownership of, the results |
2. Make it clear that participation is voluntary, and that there are ways of restricting content built into the process. (You may use the engaged consent model developed with Reite Villagers) | It is crucial that everyone involved in the process understands certain things about it, and has a chance to consider others:
a. it is voluntary. |
3. Choose from notebook templates available here, or design you own. | Notebook templates have been designed in Tok Pisin, in Bislama, and in English. They are of various lengths, and with different prompts and guidance. You can choose one or more of these as suitable to your requirements. Alternatively, using bookleteer, anyone can design and create their own blank notebooks in different languages, for different contexts, or with different communities. |
4. Print the number of notebooks that you think you will use. Depending on conditions and resources, you might choose to use a waterproof paper instead of standard office paper. Keep the pages together in the same order they come out of the printer. Make sure people have enough scissors to make up the notebooks. |
The toolkit is based around the use of these notebooks. People use them to document anything they choose. Waterproof paper (e.g. Aquascribe) is more durable in humid environments.The PDF files print out the pages of the notebooks in the correct order. Shuffling the pages around will mean they might not be folded into notebooks successfully.Scissors are necessary to make up the notebooks from the printed sheets of paper. (You may have to supply these.) |
5. Organise public meetings or private discussions with the participants to demonstrate how to make and fold the notebooks
Discuss how people could use them, and the different kinds of content they might like to enter into them. This is to enable people to understand the notebooks and how they can use the notebooks and how they could write, draw, or add other kinds of content to them. (You may like to show some examples of completed notebooks that have been made by other communities as examples.) |
It is very important that participants fold, cut and make their own notebooks. Learning to fold notebooks engages people and offers ownership of a key part of the process. There is also a sense of achievement in making one’s own notebooks. People who have learned to fold the notebooks can teach others, or assist in folding workshops. In a large-scale documentation process, this also means one or two people are freed from making up multiple notebooks.
People should choose their own content. Meetings are an opportunity for people to co-operatively decide what is appropriate to record and how the process should be organised. They help people take control over their own documentation project. It is also doing things together: a common activity which motivates people to engage with each other and think about different types of Traditional Knowledge. Meetings make it possible to discuss concerns, and head off disputes over what should or should not be recorded before the notebooks are filled in. Things to keep in mind are:
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6. Personalise the notebooks. Take a photograph of each person or group of people who will fill out a notebook. Print the photograph out and stick it on the front cover. Ask them to write their name(s) after the engaged consent statement. |
The photograph serves to identify the authors, to personalise the notebooks, and gives people an extra impetus to complete them. It also makes whatever is recorded there associated with this person and therefore keeps knowledge attached to people. |
7. Ask if they wish to delete any of the lines on the engaged consent statement. Double check that they understand and agree to the statements. | The engaged consent statement is a simple way to get people to think about what they record. Its asks them to think how willing they are for it to be seen by other people. This is important for several reasons, including taking ownership of the documentation process, controlling the circulation of the notebooks, and considering the nature of, and restrictions on, knowledge before making it public. In order to feel confident that they will retain control over the content it is vital to remind people that they are making these notebooks for themselves and for those they wish to pass things on to. Make it clear that they can restrict the circulation of the notebooks completely if they wish. This reminds them they are not being asked to record things for outsiders but that, if they are willing, other people can be given access to their notebooks they make. |
8. Make sure participants have writing and drawing materials. Distribute pens and pencils if necessary. | |
9. Remind people to be as full and complete in their documentation as possible. Encourage people to use all the space available, and to use drawing, images, photographs etc. as well as words. Its is possible to make longer documents by using more than one notebook with numbers indicating the order in which they should be read. |
People often assume a lot of background knowledge, or take for granted that the reader already knows the content. Ask them to consider what they would like their grandchildren’s grandchildren to know if they had never been in the village/area etc.. Suggest people give enough information so that someone with no knowledge of a plant or process or story could identify it, or follow it properly. |
10. Agree on a day and time when the completed notebooks will be returned for scanning (if required). | This encourages completion. Some participants will be enthusiastic and wish to complete multiple notebooks. Others may be shy of their ability and need a deadline to complete the work. |
11. Be available and encourage questions and concerns to be shared while people are in filling out the notebooks. Respond positively to new ideas for content, or to suggestions about what people would like to document. |
This means people who become confused, or lose confidence in what they are doing, will not just drop out of the process. People are often shy or feel ashamed to document obvious material. Participation can be more important that what is actually recorded. |
12. Digitise the completed notebooks. First confirm consent to scan and/or share online by giving people another chance to modify the consent statements on the front of the notebooks. Unfold the booklets, scan the individual pages as either jpeg images or PDF pages. Collate all the scanned pages for each individual notebooks into a single PDF file, and give it an appropriate file name. |
Digitising the notebooks will allow them to be archived and shared, or printed out again if the original is lost or damaged. Scanned notebooks are permanent records and can be the basis for a library of local knowledge and practices. |
13. Put each notebook back together and return it to its author. | Immediately returning the notebooks is an important way to keep the documentation with participants, and can be reassuring for them. |
SHARING |
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14. Share files via removable media. Copy files to USB flash drives, or microSD cards of people involved in the project. Alternatively, each scanned notebook should be small enough to email.
15. For those with sustained access to the internet, we recommend building a simple website which can act as archive of uploaded PDFs of the notebooks. Visit the online library website created for Reite village for inspiration and ideas. Websites can either be open or private. 16. Print out copies of the notebooks, fold and make them up for the establishment of a library of physical copies of the notebooks. This might be hosted by a local school, community centre or institution. |
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TECHNICAL |
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The project only uses freely available digital and paper technologies. The most basic tools required are pens, paper and scissors, with various digital technologies adding increased capabilities at different levels :
Creating New Notebooks Making Up Notebooks Paper Stock Adding Images Scanning & Printing Sharing & Distribution Another simple sharing method is to copy PDF files of scanned notebooks onto cheap USB flash drives or MicroSD cards which can typically store thousands of files. Power & Light We tested a range of solar lights in the village and recommend these : Sun King Pro All Night (via SolarAid in the UK) and the Nokero N182 Solar Light Bulb. |
The toolkit is licensed under Creative Commons.
Thoughts on failure
November 13, 2013 by Giles Lane · 6 Comments
This week we failed to reach our kickstarter goal for the PlayCubes project. And not by a small margin: at the close of play we had only reached 13% of our goal – just £528 out of £4,000. So I find myself asking, “What does it mean to have failed?”
The campaign was an experiment to see if this form of fundraising could work for us. It was ‘low risk’ in the sense that we were not raising funds for a new project, but to complement an already finished one with an additional outcome. It is certainly disappointing not to be able to manufacture the sets and get them out into the world as we planned; there are clearly things we can look at and consider changing such as reward types, pledge amounts and even the physical form of the PlayCubes. But do these issues indicate why the campaign failed or could there be other reasons?
Tim Wight wrote an excellent post a few weeks ago on innovation and failure which I have been thinking about during the campaign and especially once it became clear we would be unlikely to reach our target (essentially after the fifth day of a two week campaign). Tim has some great observations about the way failure is perceived and addressed culturally; how so often people seek to ‘recuperate’ failure by turning it into a risk-averse ‘learning’ opportunity rather than accepting failure as is, as something intrinsic to the creative process.
“I’d argue, however, that we don’t always have to learn from failure, and that sometimes making the same mistakes over and over again might even be part of the innovation (or rather the *invention*) process.”
What can I learn from this process? Is there anything, in fact, worthwhile to learn? Did the project “fail” or is it that I didn’t “sell” it well enough? Is it a failure of concept, execution or communication?
“…failure doesn’t necessarily need to have a learning point or any value.
We can just noodle about and experiment and repeat and fail again and again and again without any obvious point. Many great artists have done this. “
As I’m sure others who’ve launched kickstarter projects have experienced, I received a number of messages offering me advice and professional services to enhance the campaign. Essentially all the advice boiled down to a simple nugget, that the only way to succeed was to already have a significant “fanbase” who could be “activated” or motivated to pledge support and then amplify it by sharing the fact they’d supported the project to their friends and social circles. If I’ve learnt anything then its probably that Proboscis doesn’t have a fanbase as such to activate.
The irony, too, was not lost on me of trying to raise funding for a project about free play and improvisation without rules, winners or rewards on a crowdfunding platform entirely structured around rewards and goals – where there are only winners (those who reach or surpass their goal) and losers. Could there be more to this than just irony? Could it be that the conceptual nature of the PlayCubes (indeed of my whole practice) is just so diametrically opposite to the way in which kickstarter and the communities which form around it operate that it was always unlikely to succeed? Tim’s post also quotes Tom Uglow writing about a project they collaborated on, #dream40
“Artistic projects like this do not fit one-size-fits all metrics; and I’m not sure what those metrics are anyway – though I do know that targets breed strategies to hit targets, so you’ll forgive us for ignoring them. Hitting targets reward organizations not audiences, or artists, or culture.”
Tom Uglow, Google Creative Labs
This leads me to think about consumption and how kickstarter reflects an ideal of a free market economy, a sort of microcosm of how free markets are supposed to work, albeit in a very basic form. As an artist I have spent my whole career trying to evade the normalising effect of being part of such an economy – most likely as a product of growing up in the 1980s during the Thatcher years. My work has always been about exploring what’s beyond the horizon, of trying to anticipate the things that are just out of our reach, that are outwith the contemporary boundaries of society and culture. So much of what we’ve done at Proboscis since around 2000 has also been forward looking, about inventing new futures. The kinds of social and cultural ideas, tools and techniques we’ve created have often been ahead of their time: testing the just-possible and directing attention at where things could go. Is there perhaps a contradiction in using the logic of consumption and popularity to support projects that are precisely not popular because what underlies them is unfamiliar, perhaps even uncomfortable – something that may not become mainstream for years?
“Even more importantly, people generally don’t learn from other people’s mistakes. They’d much rather learn from their *own* mistakes. Your own mistakes hurt so much more and live with you much longer. It doesn’t matter how often Mummy or Daddy tell you not to put your hand near the fire, you’ll only really remember not to do it *after* you’ve burned your hand, right?”
Despite our kickstarter campaign failing, I feel unrepentant. I’m going to keep getting my hand burnt in this way because I believe that what Proboscis does is genuinely valuable – despite the dearth of pledges we’ve had plenty of positive feedback about the PlayCubes. We find ourselves, like many others, struggling to keep afloat in challenging times, but persistent, dogged in continuing to make work and to make a difference. Like the spider Robert the Bruce famously watched trying to weave a web across a cave entrance, even though it kept falling down, it kept on trying until at last it succeeded – “If at first you don’t succeed, try try and try again.”
“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.”
Samuel Beckett, Worstward Ho
We’ll keep trying, fail again and again, but fail better.
PlayCubes Film
November 5, 2013 by Giles Lane · 5 Comments